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Ignore key-repeat events #2334

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Nov 30, 2022
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1 change: 1 addition & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -8,6 +8,7 @@ NOTE: [`epaint`](crates/epaint/CHANGELOG.md), [`eframe`](crates/eframe/CHANGELOG
* MSRV (Minimum Supported Rust Version) is now `1.65.0` ([#2314](https://github.com/emilk/egui/pull/2314)).
* ⚠️ BREAKING: egui now expects integrations to do all color blending in gamma space ([#2071](https://github.com/emilk/egui/pull/2071)).
* ⚠️ BREAKING: if you have overlapping interactive widgets, only the top widget (last added) will be interactive ([#2244](https://github.com/emilk/egui/pull/2244)).
* Keyboard press events are only present at the frame when the key was pressed, consistent with how key releases work ([#2334](https://github.com/emilk/egui/pull/2334)).

### Added ⭐
* Added helper functions for animating panels that collapse/expand ([#2190](https://github.com/emilk/egui/pull/2190)).
Expand Down
8 changes: 8 additions & 0 deletions Cargo.lock

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42 changes: 24 additions & 18 deletions crates/egui/src/input_state.rs
Original file line number Diff line number Diff line change
Expand Up @@ -138,7 +138,11 @@ impl Default for InputState {

impl InputState {
#[must_use]
pub fn begin_frame(mut self, new: RawInput, requested_repaint_last_frame: bool) -> InputState {
pub fn begin_frame(
mut self,
mut new: RawInput,
requested_repaint_last_frame: bool,
) -> InputState {
let time = new.time.unwrap_or(self.time + new.predicted_dt as f64);
let unstable_dt = (time - self.time) as f32;

Expand All @@ -160,24 +164,26 @@ impl InputState {
let mut keys_down = self.keys_down;
let mut scroll_delta = Vec2::ZERO;
let mut zoom_factor_delta = 1.0;
for event in &new.events {
match event {
Event::Key { key, pressed, .. } => {
if *pressed {
keys_down.insert(*key);
} else {
keys_down.remove(key);
}
}
Event::Scroll(delta) => {
scroll_delta += *delta;
}
Event::Zoom(factor) => {
zoom_factor_delta *= *factor;
new.events.retain(|event| match event {
Event::Key { key, pressed, .. } => {
if *pressed {
// We only retain presses that are novel (i.e. the first Press event, not those generated by key-repeat)
keys_down.insert(*key)
} else {
keys_down.remove(key);
true
}
_ => {}
}
}
Event::Scroll(delta) => {
scroll_delta += *delta;
true
}
Event::Zoom(factor) => {
zoom_factor_delta *= *factor;
true
}
_ => true,
});
InputState {
pointer,
touch_states: self.touch_states,
Expand Down Expand Up @@ -280,7 +286,7 @@ impl InputState {
self.num_presses(desired_key) > 0
}

/// How many times were the given key pressed this frame?
/// How many times was the given key pressed this frame?
pub fn num_presses(&self, desired_key: Key) -> usize {
self.events
.iter()
Expand Down
13 changes: 13 additions & 0 deletions examples/keyboard_events/Cargo.toml
Original file line number Diff line number Diff line change
@@ -0,0 +1,13 @@
[package]
name = "keyboard_events"
version = "0.1.0"
authors = ["Jose Palazon <jose@palako.com>"]
license = "MIT OR Apache-2.0"
edition = "2021"
rust-version = "1.65"
publish = false


[dependencies]
eframe = { path = "../../crates/eframe" }
tracing-subscriber = "0.3"
3 changes: 3 additions & 0 deletions examples/keyboard_events/README.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,3 @@
```sh
cargo run -p hello_world
```
48 changes: 48 additions & 0 deletions examples/keyboard_events/src/main.rs
Original file line number Diff line number Diff line change
@@ -0,0 +1,48 @@
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] // hide console window on Windows in release

use eframe::egui;
use egui::*;
fn main() {
// Log to stdout (if you run with `RUST_LOG=debug`).
tracing_subscriber::fmt::init();

let options = eframe::NativeOptions::default();
eframe::run_native(
"Keyboard events",
options,
Box::new(|_cc| Box::new(Content::default())),
);
}

#[derive(Default)]
struct Content {
text: String,
}

impl eframe::App for Content {
fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
egui::CentralPanel::default().show(ctx, |ui| {
ui.heading("Press/Hold/Release example. Press A to test.");
if ui.button("Clear").clicked() {
self.text.clear();
}
ScrollArea::vertical()
.auto_shrink([false; 2])
.stick_to_bottom(true)
.show(ui, |ui| {
ui.label(&self.text);
});

if ctx.input().key_pressed(Key::A) {
self.text.push_str("\nPressed");
}
if ctx.input().key_down(Key::A) {
self.text.push_str("\nHeld");
ui.ctx().request_repaint(); // make sure we note the holding.
}
if ctx.input().key_released(Key::A) {
self.text.push_str("\nReleased");
}
});
}
}