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I noticed that several async methods in WebGPU, including wgpuDeviceCreateRenderPipelineAsync and wgpuShaderModuleGetCompilationInfo, have not been implemented yet. Do you have a timeline or plan for their implementation? If there are plans for implementing these functions, I am willing to contribute code.
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I totally forgot we hadn't implemented wgpuDeviceCreate{Compute,Render}PipelineAsync. We're going to be refactoring all of the async code soonish, so I won't plan to implement them now. But if these methods are useful to you then I'd be happy to accept a contribution!
@kainino0x I'm glad to hear that things will be refactored! I have some of the methods implemented already and I'd like to submit a PR.
BTW, I observed significant changes in webgpu_native, such as removing swapchain and moving related functionality into surface. How will the synchronization in this regard be approached?
BTW, I observed significant changes in webgpu_native, such as removing swapchain and moving related functionality into surface. How will the synchronization in this regard be approached?
I noticed that several async methods in WebGPU, including
wgpuDeviceCreateRenderPipelineAsync
andwgpuShaderModuleGetCompilationInfo
, have not been implemented yet. Do you have a timeline or plan for their implementation? If there are plans for implementing these functions, I am willing to contribute code.The text was updated successfully, but these errors were encountered: