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[test] Remove redundant/broken call to glTexImage2D. NFC #21394

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Feb 22, 2024
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1 change: 0 additions & 1 deletion test/gl_subdata.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -66,7 +66,6 @@ static void updateFloatTexture() {
++count;
}
glBindTexture(GL_TEXTURE_2D, nodeTexture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, nbNodes, 1, 0, GL_RGBA, GL_FLOAT, data);
#ifdef __EMSCRIPTEN__ // In GLES2 and WebGL1, we must use unsized texture internal formats.
const GLenum internalFormat = GL_RGBA;
#else
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