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FIX Fill in GOT entries when libs are loaded with allowUndefined #22053
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It looks like this code is very similar to existing code in both
reportUndefinedSymbols
andupdateGOT
. I wonder if we can factor this better?Also, I think there is probably some reason we delay updated the GOT at GOTHandler time and instead do it later on. Perhaps we could instead modify the existing
updateGOT
function?There was a problem hiding this comment.
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Sounds good I'll try factoring out the shared logic and moving the change to updateGot.
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The problem specifically seems to be that
updateGOT
fills in the GOT table for all wasm exports from the loaded library. So it misses JavaScript symbols exported from the main module. Perhaps it would fix it to add GOT entries for all of the JS-implemented library funcs in the main module?There was a problem hiding this comment.
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How about if we rename
reportUndefinedSymbols
tohandleUndefinedSymbols
and have it take anreportErrors
flags?There was a problem hiding this comment.
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Well it seems to me that the only reason we need this GOT update behavior in
reportUndefinedSymbols
is because of JS symbols from the main module which are not handled byupdateGOT
. So they only get added to the GOT if first we have a library that needs them. Why not just stick all JS symbols in the GOT at startup and not worry about having something likehandleUndefinedSymbols
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Oh sorry, yes, strong symbols should always win, although I'm not sure how important that edge case is.
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But you think the case where a JS symbol is overridden by a native symbol is more important? Are the JS symbols automatically counted as weak?
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No, not necessarily. I was just trying to imagine/remember the reason for factoring the code this way.
I do think we have good test coverage here, so I think its reasonably safe to try refactoring this code and if the tests pass it should be fine.
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There is also a non-zero cost to adding JS functions to the wasm table.. see the
addFunction
helper.There was a problem hiding this comment.
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Right, in the future where
WebAssembly.Function
is available it will be better. Is it possible we could just import and reexport all these JS functions from the main module so that they would all get added byupdateGOT
in the normal way?