Releases: emukidid/Wii64
Wii64 1.3-20211222
I figured it's time to make a Wii64 release given that there's been quite a few changes in the repo. The majority of them are courtesy of Not64 which I'd consider more stable than Wii64 itself these days personally, just cause it has undergone more testing. So why do both still exist? Wii64 continued development when Not64 began so it's from an earlier iteration of the base source, and as a result it'd be difficult to merge both projects together at this point. Put both on your Wii and use whichever better suits you!
What's new? Too much to mention over too many years to list, so here's a small summary.
All platforms:
- Boxart support
- Rice GFX Plugin
- GlideN64 plugin improvements/bugfixes
- Dynarec improvements (recompiled stores/loads, unified r4300 struct)
- UI bugfixes/memory leaks addressed
GameCube:
- Introduce expansion pak release
- "Basic" release without boxart
- ARAM VM backing store for ROM data
Wii:
- Added Wii Remote +Control Pad as analog source
- NAND VM backing store for ROM data
Wii U "Wii mode" specific stuff:
- GamePad Support
- Unlocked multiplier support
Hi-Res Texture Packer (java) v1.2
Wii64 Rice (Hi-Res pack enabled test build)
A Hi-res texture pack enabled build of Wii64 with the Rice Graphics plugin.
This is incomplete (buggy, some types not implemented) and reads a Wii64 converted texture pack from a hardcoded location on SD: /wii64/hires/texture.pak
Use the texture packer from the release section to create the texture pak.
boxart.bin
Extract this into sd:/wii64/ for boxart support.