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Script/Shader Editor Window Icon #143

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merged 1 commit into from
Jul 30, 2020
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RobertBColton
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The reason these two didn't have their own window icons already is because they are reusing the same CodeEditor.ui form, which is totally acceptable. The alternative would be for us to create separate ShaderEditor.ui and ScriptEditor.ui forms that both embed the CodeEditor.ui like it's a custom widget. I have no particular preference myself.

I should mention that this relates to #137 keybinding preferences. In GMS2 the keybinding preferences are the same for the script and shader editors, likely because YoYo is doing a similar kind of abstraction internally for the editor they built.
https://docs2.yoyogames.com/source/_build/1_overview/2_quick_start/8_shortcuts.html

@RobertBColton RobertBColton merged commit 09390e1 into master Jul 30, 2020
@RobertBColton RobertBColton deleted the script-shader-mdi-icons branch July 30, 2020 18:26
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