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I read the link, and I'm a bit unsure about it.
First, it does not explain directly what are drawbacks of setting this option. I guess there are some, as otherwise this would be default in every browser. We display both canvas as other HTML elements, so we may technically be affected.
Furthermore, I don't know why we do not add "preserveDrawingBuffer" option as described in https://developer.chrome.com/blog/desynchronized/#avoiding-flicker
Moreover, there is a warning in https://developer.chrome.com/blog/desynchronized/#alpha-channels that:
But we definitely have other DOM elements above our canvas, and it definitely has alpha.
I think these things should be discussed in the comment. Otherwise anyone else who will read the article may ask same questions.