v0.7.20
http://miew.opensource.epam.com/v0.7.20/
Added
- Add a separate setting for fog color (
fogColor
,fogColorEnable
) and transparency
(fogAlpha
). Now it can be different from the background color and only shade a
geometry behind the far plane instead of completely hiding it. - Add
ToonMaterial
and depth-basedoutline
full-scene effect for nice
cartoon-like rendering. - Add
FlatMaterial
,CarbonColorer
, together withmiew.motm()
API method and
motm
script command for reproducing the amazing
RCSB PDB Molecule of the Month style by David S. Goodsell.
Changed
- Ambient occlusion (SSAO) now uses a Normal screen buffer for precise per-pixel normals.
This requires multiple render targets output (WEBGL_draw_buffers
extension) .
Fixed
- Fix switching WebVR mode on and off.
- Fix wrong screenshot size on high resolution displays.
- Fix fog interpolation for sprites.
- Fix a background color not being restored from URL.
Internal
- Migrate parts of code to ES2015 syntax (
modes/
,colorers/
,meshes/
,geometries/
,groups/
,processors/
). - Update golden images for e2e regression tests.