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v0.7.20

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@paulsmirnov paulsmirnov released this 30 Jul 11:29
· 516 commits to main since this release

http://miew.opensource.epam.com/v0.7.20/

Added

  • Add a separate setting for fog color (fogColor, fogColorEnable) and transparency
    (fogAlpha). Now it can be different from the background color and only shade a
    geometry behind the far plane instead of completely hiding it.
  • Add ToonMaterial and depth-based outline full-scene effect for nice
    cartoon-like rendering.
  • Add FlatMaterial, CarbonColorer, together with miew.motm() API method and
    motm script command for reproducing the amazing
    RCSB PDB Molecule of the Month style by David S. Goodsell.

Changed

  • Ambient occlusion (SSAO) now uses a Normal screen buffer for precise per-pixel normals.
    This requires multiple render targets output (WEBGL_draw_buffers extension) .

Fixed

  • Fix switching WebVR mode on and off.
  • Fix wrong screenshot size on high resolution displays.
  • Fix fog interpolation for sprites.
  • Fix a background color not being restored from URL.

Internal

  • Migrate parts of code to ES2015 syntax (modes/, colorers/, meshes/, geometries/, groups/, processors/).
  • Update golden images for e2e regression tests.