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fix: camera computation in some cases #1860

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Jan 9, 2024
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6 changes: 4 additions & 2 deletions typescript/packages/subsurface-viewer/src/components/Map.tsx
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
import React, { useEffect, useState, useCallback, useMemo } from "react";

import type { Feature, FeatureCollection } from "geojson";
import { cloneDeep, isEmpty } from "lodash";
import { cloneDeep, isEmpty, isEqual } from "lodash";

import type {
MjolnirEvent,
Expand Down Expand Up @@ -223,7 +223,8 @@ function mapBoundingBoxReducer(
mapBoundingBox: BoundingBox3D | undefined,
action: ReportBoundingBoxAction
): BoundingBox3D | undefined {
return boxUnion(mapBoundingBox, action.layerBoundingBox);
const union = boxUnion(mapBoundingBox, action.layerBoundingBox);
return isEqual(union, mapBoundingBox) ? mapBoundingBox : union;
}

export type TooltipCallback = (
Expand Down Expand Up @@ -1102,6 +1103,7 @@ class ViewController {
const updateViewState =
viewsChanged ||
triggerHome ||
state.camera != this.state_.camera ||
(!state.viewStateChanged &&
state.boundingBox3d !== this.state_.boundingBox3d);
const needUpdate = updateZScale || updateTarget || updateViewState;
Expand Down
53 changes: 37 additions & 16 deletions typescript/packages/subsurface-viewer/src/layers/map/webworker.ts
Original file line number Diff line number Diff line change
Expand Up @@ -70,23 +70,23 @@ export function makeFullMesh(e: { data: Params }) {
const i3 = h * nx + (w + 1);
const i4 = (h - 1) * nx + w;

const i0_act = isDefined(meshData[i0]); // eslint-disable-line
const i1_act = (w - 1) >= 0 && isDefined(meshData[i1]); // eslint-disable-line
const i2_act = (h + 1) < ny && isDefined(meshData[i2]); // eslint-disable-line
const i3_act = (w + 1) < nx && isDefined(meshData[i3]); // eslint-disable-line
const i4_act = (h - 1) >= 0 && isDefined(meshData[i4]); // eslint-disable-line
const i0_act = isDefined(meshData[i0]); // eslint-disable-line
const i1_act = w - 1 >= 0 && isDefined(meshData[i1]); // eslint-disable-line
const i2_act = h + 1 < ny && isDefined(meshData[i2]); // eslint-disable-line
const i3_act = w + 1 < nx && isDefined(meshData[i3]); // eslint-disable-line
const i4_act = h - 1 >= 0 && isDefined(meshData[i4]); // eslint-disable-line

const noNormal = [0, 0, 0]; // signals a normal could not be calculated.
if (!i0_act) {
return noNormal;
}

const hh = ny - 1 - h; // Note use hh for h for getting y values.
const p0 = [ox + w * dx, oy + hh * dy, i0_act ? meshData[i0] : 0]; // eslint-disable-line
const p1 = [ ox + (w - 1) * dx, oy + hh * dy, i1_act ? meshData[i1] : 0]; // eslint-disable-line
const p2 = [ ox + w * dx, oy + (hh + 1) * dy, i2_act ? meshData[i2] : 0]; // eslint-disable-line
const p3 = [ ox + (w + 1) * dx, oy + hh * dy, i3_act ? meshData[i3] : 0]; // eslint-disable-line
const p4 = [ ox + w * dx, oy + (hh - 1) * dy, i4_act ? meshData[i4] : 0]; // eslint-disable-line
const p0 = [ox + w * dx, oy + hh * dy, i0_act ? meshData[i0] : 0]; // eslint-disable-line
const p1 = [ox + (w - 1) * dx, oy + hh * dy, i1_act ? meshData[i1] : 0]; // eslint-disable-line
const p2 = [ox + w * dx, oy + (hh + 1) * dy, i2_act ? meshData[i2] : 0]; // eslint-disable-line
const p3 = [ox + (w + 1) * dx, oy + hh * dy, i3_act ? meshData[i3] : 0]; // eslint-disable-line
const p4 = [ox + w * dx, oy + (hh - 1) * dy, i4_act ? meshData[i4] : 0]; // eslint-disable-line

const v1 = [p1[0] - p0[0], p1[1] - p0[1], p1[2] - p0[2]] as Vec;
const v2 = [p2[0] - p0[0], p2[1] - p0[1], p2[2] - p0[2]] as Vec;
Expand Down Expand Up @@ -139,7 +139,8 @@ export function makeFullMesh(e: { data: Params }) {
return mean;
}

const meshZValueRange = getFloat32ArrayMinMax(meshData);
// non mesh grids use z = 0 (see below)
const meshZValueRange = isMesh ? getFloat32ArrayMinMax(meshData) : [0, 0];
const propertyValueRange = getFloat32ArrayMinMax(propertiesData);

// Dimensions.
Expand Down Expand Up @@ -207,7 +208,19 @@ export function makeFullMesh(e: { data: Params }) {
positions[3 * i + 2] = z;

if (smoothShading) {
const normal = calcNormal(w, h, nx, ny, isMesh, smoothShading, meshData, ox, oy, dx, dy); // eslint-disable-line
const normal = calcNormal(
w,
h,
nx,
ny,
isMesh,
smoothShading,
meshData,
ox,
oy,
dx,
dy
); // eslint-disable-line
normals[3 * i + 0] = normal[0] * 127; // Normalize to signed 8 bit.
normals[3 * i + 1] = normal[1] * 127;
normals[3 * i + 2] = normal[2] * 127;
Expand All @@ -228,10 +241,18 @@ export function makeFullMesh(e: { data: Params }) {
const i2 = (h + 1) * nx + (w + 1);
const i3 = (h + 1) * nx + w;

const i0_act = !isMesh || (isDefined(meshData[i0]) && isDefined(propertiesData[i0])); // eslint-disable-line
const i1_act = !isMesh || (isDefined(meshData[i1]) && isDefined(propertiesData[i1])); // eslint-disable-line
const i2_act = !isMesh || (isDefined(meshData[i2]) && isDefined(propertiesData[i2])); // eslint-disable-line
const i3_act = !isMesh || (isDefined(meshData[i3]) && isDefined(propertiesData[i3])); // eslint-disable-line
const i0_act =
!isMesh ||
(isDefined(meshData[i0]) && isDefined(propertiesData[i0])); // eslint-disable-line
const i1_act =
!isMesh ||
(isDefined(meshData[i1]) && isDefined(propertiesData[i1])); // eslint-disable-line
const i2_act =
!isMesh ||
(isDefined(meshData[i2]) && isDefined(propertiesData[i2])); // eslint-disable-line
const i3_act =
!isMesh ||
(isDefined(meshData[i3]) && isDefined(propertiesData[i3])); // eslint-disable-line

// Triangles.
if (i1_act && i3_act) {
Expand Down