I would like to know if the BSP -chop command is subdividing the triangles with different sizes. #380
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Hello! I would like to know if the BSP -chop command is subdividing the triangles with different sizes. It was useful to make bigger outside maps. Btw, i'm mapping for the Quake2ex. -chop 1024. for an exemple. Btw, i'm mapping for the Quake2ex. Thank you. |
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Replies: 3 comments 2 replies
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I don't think we have chop, that was a thing for the older multithreaded compilers I think. You can use -subdivide to control the subdivision size for lightmapping; a value of zero disables subdivision entirely. |
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Ah, yes. That's |
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Ah, yes. That's
-subdivide
in ericw-tools. A value of 0 disables chopping entirely.