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Upside Down

Welcome to Upside Down!

Upside Down is an emotional top-down 2D dungeon crawler game that follows Benjamin Parker, an emotionally damaged man as he overcomes his worst fears.

Optimised for FHD 1920x1080 resolution.

Upside Down Trailer

Upside Down Trailer

Play Upside Down on itch.io

Story

Benjamin Parker is emotionally damaged from some traumas in his life. He is too sad to wake up until he overcomes all his inner demons. Despite all that, he still has a ray of hope in him, equipping him with the power to fight. Help Benjamin navigate his traumas and face his inner demons.

Controls

  • Move - WASD/arrow-keys
  • Attack - Spacebar
  • Escape - Pause/Resume
  • 1-3 - Switch between different skills

Developed by:

  • Huang Zhenxin
  • Kerwin Lim
  • Lee Hui Ting
  • Masagca Eris Jacey
  • Tai Wen Le Lucas
  • Tan Yu Ting, Germaine

Flow

  1. Main menu
  2. Tutorial room
  3. Main room
  4. Actual boss room

Objective

  • Navigate through the maze-like structure of the supermarket
  • Beat any enemy guard that tries to attack you before you get swarmed by multiple guards
  • Reach the boss (the manifestation of anxiety itself)
  • Beat the boss

Future Iterations

  • Health bar for boss enemies
  • Minimap
  • More collectibles
  • More maps
  • More enemy types
  • More robust shop

Acknowledgements

Tutorials

Assets

DevLog

Changelog

  • [Eris] 6/3/22: Set up character movement, animation, idle, camera follow
    • Tutorial levels completed:
      • 01 Setup
      • 02 Movement
      • 03 Animation
      • 04 Idle & Face Correct
      • 06 Camera Follow (excluding parts related to tilemaps)
  • [Lucas] 9/3/22: Add player attack, interaction with enemy
  • [Huiting] 13/3/22: Set up supermarket tileset, replace camera follow with cinemachine camera (plus confiner)
    • Setup background tileset for supermarket
    • Setup tileset for supermarket props
    • Laid out a basic tileset for supermarket
    • Adjusted player movement
    • Added Cinemachine:
      • Camera follows player with added damping and smoothing
      • Follow camera is confined within the tilemap
    • IMPT NOTE for everyone!!: Removed all library and temp files from the repo and added .gitignore
      • Do not commit your own temp or library files and remove them if they are in your commits
  • [Zx] 17/3/22: Set up Enemy movement, path-finding, Collision 21/3/22: Set up Start Menu, Dead Menu, Pause Menu and Populate enemies in supermarket 1. 30/3/22: Develop Range Enemy for Fear Level and Skeleton Enemy for Anger Level.W 6/4/22: Develop Fear Boss and Anger Boss
  • [Germaine] 16/3/22: Set up basic boss enemy movement, animations and enraged mode based on health
    • Enemy flash on receiving damage
    • Enraged mode features: player tracking regardless of distance, faster movement
    • Dealing damage to player is not implemented yet
  • [Eris] 20/3/22: Set up player health system, hurt player mechanic/animation
  • [Germaine] 20/3/22: Add boss damage player and player UI health bar
    • Set up boss enemy damaging player
    • Enraged mode features: faster attacking speed, higher attack damage on player
    • Include health bar for player on UI
  • [Eris] 20/3/22: Add audio manager, assets for menu theme/player hurt
  • [Huiting/Kerwin] 21/3/22: Laid out map for Supermarket levels and level to level transition
    • Set up level to level transition Note: To add a transition to a new level place a LevelExit at the desired location and place a SpawnPoint gameobject at the location you want to spawn player at (in new map) Add to the SpawnPoint to the PlayerLocationManager's SpawnLocations, then input the right index into LevelExit
    • Scenes
      • Supermarket 1 -> Main map
      • Supermarket 2 -> Fake boss level
      • Supermarket 3 -> Bozz level
  • [Germaine] 21/3/22: Modifications to player attack
    • Player attack control is now 'Space' key
    • Animations played for 8-dir:
      • SlashUp: Up and NE
      • SlashRight: Right and SE
      • SlashDown: Down and SW
      • SlashLeft: Left and NW
  • [Kerwin] 22/3/22: Added enemy knockback and adjusted camera boundaries
    • Changed AI speed and removed school prefabs
    • Laid out map for classroom level
    • 31/3/22: Added boss room and shop room
  • [Huiting] 26/3/22: Adjusted tilemap colliders and UI fonts
    • Added a new font and adjusted UI scenes
    • Fixed flickering lines in tilemap
    • Refactored AudioManager and PlayerLocationManager into a single persistent GameSession object
    • Updated PlayerLocationManager and LevelExit to work with location names instead of indexes
    • 30/3/22: Fixed image processing for very large image files
    • Laid out map for level 3 house
    • 3/4/22: Separated colliders for pathfinding and damage for Guard enemy classes
  • [Eris] 5/4/22: Add/adjust various player mechanics
    • Add player ranged attack (fireball) + shield
    • Add player invulnerability upon taking damage (lasts as long as flash active)
    • Add skill bar
    • Add staff (fireball) and shield animations
    • Add particle effects (auras) when changing skills
    • 8-direction + staff cast
  • [Huiting] 5/4/22: Add door mechanic and keys
    • Requires key to unlock
    • Door can also be set to automatically re-lock itself after the player passes through
  • [Lucas] 6/4/22 Added cutscenes animations for
    • Opening (therapist session)
    • End of supermarket level
    • End of classroom level
  • [Germaine] 6/4/22: Creation of shop and currency (orb) pickup
    • Can pick up orbs, use to buy items in shop
    • Have not implemented all item effects in shop yet
  • [EVERYONE] 7/4/22: Integrate everything
    • Populate levels with enemies and doors
    • Link cutscenes and conflicts with shop
    • ALOT of bug fixes: player going through wall when injured, pathfinding for enemies etcetc.
  • [Germaine] 7/4/22: Modification to player attack damage scripts, Creation of ambient fire for House maps
    • Modified player attack damage scripts to differentiate melee/range attack (to create different powerups)
    • Create ambient fire prefab for House maps
    • Create powerup effect for ambient fire invulnerability (to be used for shop items)
    • Updated shop items and ui with buffs
  • [Germaine] 13/4/22: Shop modifications, Health bar modifications
    • Include tooltips for shop items on hover to show description of buffs
    • Implement OOS overlay for shop items with 0 quantity left
    • Include tooltip on hover over healthbar to show health details
    • Fix health buff/ health bar bugs

Template Scene Hierarchy

[Scene_Name]

  • Cameras
    • Main Camera
    • Follow Camera
    • Boundary
  • Tilemaps
    • Props
      • Props Containers
      • Prop Items
      • Prop Items 2
      • Prop Items 3
      • Foreground
    • Background
    • Walls
  • Player
  • LevelExits
    • ...
  • GameSession
    • AudioManager
    • PlayerLocationManager
      • [SM*_*]
    • LevelCanvas
      • HealthBar
      • Panel (Background)
      • DeathPanel
      • PauseMenu
    • EventSystem
  • PathFinding
  • Enemies
    • ...
  • ...

Folder Hierarchy-ish

  • Assets
    • Animations
      • Boss
        • Spawn
        • Idle
        • Death
        • Enraging
        • [Attack___]
        • [EnragedAttack___]
        • [Walk___]
        • [EnragedWalk___]
      • Player
        • Attack
          • ...
        • Aura
          • ...
        • Movement
          • ...
      • Anxiety_Enemy
        • ...
    • Art
      • TopDownCharacter
        • Auras
          • ...
        • Character
          • ...
        • Weapon
          • ...
        • Enemy
          • ...
      • GhostBoss
        • ...
      • HealthBar
        • ...
      • SkillBar
        • ...
    • Tiles
      • [Tilename]
        • Tiles, Tileset and Sprite...
    • Prefabs
      • Player
        • Player
        • Fireball
      • ...
    • Scenes
      • Audio
      • Test
      • Boss_Enemy
      • Player_Attack_Creation
    • Scripts
      • Audio
        • AudioManager
        • Sound
      • Player
        • Skills
          • SkillManager
          • Skill
        • AuraManager
        • PlayerController
        • PlayerLocationManager
        • HurtPlayer
        • Fireball
      • CameraController
      • BossController
      • BossHealth
      • EnemyHealthManager
      • HurtEnemy
      • GuardAI
      • GuardHealth
      • HealthBar
      • HealthManager
      • LevelExit
    • Sounds
      • MenuTheme
      • PlayerHurt
    • Boss_Enrage [State Machine Script]
    • Boss_Move [State Machine Script]
  • ...

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Upside Down - a 2D top-down dungeon crawler

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