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Merge pull request #18 from epyidev/main
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Update fr.lua and en.lua
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Gellipapa authored Jul 20, 2023
2 parents 734f33d + 63c93b0 commit 28815b9
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68 changes: 34 additions & 34 deletions locales/en.lua
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
Locales['en'] = {
-- Global menus
['cloakroom'] = 'locker Room',
['cloak_change'] = 'press [E] to change clothes.',
['cloak_change'] = 'press ~INPUT_PICKUP~ to change clothes.',
['citizen_wear'] = 'civilian clothes',
['job_wear'] = 'workers clothes',
['bank_deposit_returned'] = 'a security deposit of $%s was returned to you.',
Expand All @@ -19,101 +19,101 @@ Locales['en'] = {
['max_limit'] = 'you cannot carry more %s',
['not_enough'] = 'you do not have enough %s to continue this task.',
['spawn_veh'] = 'spawn vehicle',
['spawn_veh_button'] = 'press [E] to call the delivery vehicle.',
['spawn_truck_button'] = 'press [E] to spawn the truck.',
['spawn_veh_button'] = 'press ~INPUT_PICKUP~ to call the delivery vehicle.',
['spawn_truck_button'] = 'press ~INPUT_PICKUP~ to spawn the truck.',
['spawn_blocked'] = 'a vehicle is blocking the spawnpoint!',
['service_vh'] = 'service vehicle',
['return_vh'] = 'vehicle return',
['return_vh_button'] = 'press [E] to return the vehicle.',
['return_vh_button'] = 'press ~INPUT_PICKUP~ to return the vehicle.',
['delivery_point'] = 'delivery point',
['delivery'] = 'delivery',
['public_enter'] = 'press [E] to enter the building.',
['public_leave'] = 'press [E] to go to the entrance of the building.',
['public_enter'] = 'press ~INPUT_PICKUP~ to enter the building.',
['public_leave'] = 'press ~INPUT_PICKUP~ to go to the entrance of the building.',

-- Lumber Jack job
['lj_locker_room'] = "lumberjack's Locker Room",
['lj_mapblip'] = 'wood pile',
['lj_wood'] = 'wood',
['lj_pickup'] = 'press [E] to retrieve wood.',
['lj_pickup'] = 'press ~INPUT_PICKUP~ to retrieve wood.',
['lj_woodcutting'] = 'wood cutting',
['lj_cutwood_button'] = 'press [E] to cut wood.',
['lj_cutwood_button'] = 'press ~INPUT_PICKUP~ to cut wood.',
['lj_board'] = 'boards',
['lj_planks'] = 'package board',
['lj_cutwood'] = 'cut wood',
['lj_pick_boards'] = 'press [E] to retrieve boards.',
['lj_deliver_button'] = 'press [E] to deliver the boards.',
['lj_pick_boards'] = 'press ~INPUT_PICKUP~ to retrieve boards.',
['lj_deliver_button'] = 'press ~INPUT_PICKUP~ to deliver the boards.',

-- Fisherman
['fm_fish_locker'] = 'fishermen\'s Locker Room',
['fm_fish'] = 'fish',
['fm_fish_area'] = 'fishing area',
['fm_fish_button'] = 'press [E] to fish.',
['fm_fish_button'] = 'press ~INPUT_PICKUP~ to fish.',
['fm_spawnboat_title'] = 'spawn boat',
['fm_spawnboat'] = 'press [E] to call the boat.',
['fm_spawnboat'] = 'press ~INPUT_PICKUP~ to call the boat.',
['fm_boat_title'] = 'boat',
['fm_boat_return_title'] = 'boat return',
['fm_boat_return_button'] = 'press [E] to return the boat.',
['fm_deliver_fish'] = 'press [E] to deliver the fish.',
['fm_boat_return_button'] = 'press ~INPUT_PICKUP~ to return the boat.',
['fm_deliver_fish'] = 'press ~INPUT_PICKUP~ to deliver the fish.',

-- Fuel
['f_oil_refiner'] = 'oil Refiner Locker Room',
['f_drill_oil'] = 'drill for oil',
['f_fuel'] = 'oil',
['f_drillbutton'] = 'press [E] to drill.',
['f_drillbutton'] = 'press ~INPUT_PICKUP~ to drill.',
['f_fuel_refine'] = 'refine oil',
['f_refine_fuel_button'] = 'press [E] to refine.',
['f_refine_fuel_button'] = 'press ~INPUT_PICKUP~ to refine.',
['f_fuel_mixture'] = 'mix refined oil',
['f_gas'] = 'gas',
['f_fuel_mixture_button'] = 'press [E] to mix oil.',
['f_fuel_mixture_button'] = 'press ~INPUT_PICKUP~ to mix oil.',
['f_deliver_gas'] = 'deliver Gas',
['f_deliver_gas_button'] = 'press [E] to deliver gasoline.',
['f_deliver_gas_button'] = 'press ~INPUT_PICKUP~ to deliver gasoline.',

-- Miner
['m_miner_locker'] = 'miner\'s Locker Room',
['m_rock'] = 'rock',
['m_pickrocks'] = 'press [E] to retrieve rocks.',
['m_pickrocks'] = 'press ~INPUT_PICKUP~ to retrieve rocks.',
['m_washrock'] = 'rock Washing',
['m_rock_button'] = 'press [E] to wash the rocks.',
['m_rock_button'] = 'press ~INPUT_PICKUP~ to wash the rocks.',
['m_rock_smelting'] = 'rock Smelting',
['m_copper'] = 'copper',
['m_sell_copper'] = 'copper Seller',
['m_deliver_copper'] = 'press [E] to deliver the copper.',
['m_deliver_copper'] = 'press ~INPUT_PICKUP~ to deliver the copper.',
['m_iron'] = 'iron',
['m_sell_iron'] = 'iron Seller',
['m_deliver_iron'] = 'press [E] to deliver the iron.',
['m_deliver_iron'] = 'press ~INPUT_PICKUP~ to deliver the iron.',
['m_gold'] = 'gold',
['m_sell_gold'] = 'gold Seller',
['m_deliver_gold'] = 'press [E] to deliver the gold.',
['m_deliver_gold'] = 'press ~INPUT_PICKUP~ to deliver the gold.',
['m_diamond'] = 'diamond',
['m_sell_diamond'] = 'diamond Seller',
['m_deliver_diamond'] = 'press [E] to deliver the diamonds.',
['m_melt_button'] = 'press [E] to melt the rocks.',
['m_deliver_diamond'] = 'press ~INPUT_PICKUP~ to deliver the diamonds.',
['m_melt_button'] = 'press ~INPUT_PICKUP~ to melt the rocks.',

-- Reporter
['reporter_name'] = 'san Andreas Times',
['reporter_garage'] = 'press [E] to go down to the garage.',
['reporter_garage'] = 'press ~INPUT_PICKUP~ to go down to the garage.',

-- Slaughterer
['s_slaughter_locker'] = 'butcher\'s Locker Room',
['s_hen'] = 'chicken coop',
['s_alive_chicken'] = 'live Chicken',
['s_catch_hen'] = 'press [E] to catch live chickens.',
['s_catch_hen'] = 'press ~INPUT_PICKUP~ to catch live chickens.',
['s_slaughtered_chicken'] = 'chicken to be packed',
['s_chop_animal'] = 'press [E] to chop the chickens.',
['s_chop_animal'] = 'press ~INPUT_PICKUP~ to chop the chickens.',
['s_slaughtered'] = 'slaughter house',
['s_package'] = 'packaging',
['s_packagechicken'] = 'chicken in tray',
['s_unpackaged'] = 'chicken to be packed',
['s_unpackaged_button'] = 'press [E] to set the chicken in a tray.',
['s_deliver'] = 'press [E] to deliver the chicken trays.',
['s_unpackaged_button'] = 'press ~INPUT_PICKUP~ to set the chicken in a tray.',
['s_deliver'] = 'press ~INPUT_PICKUP~ to deliver the chicken trays.',

-- Dress Designer
['dd_dress_locker'] = 'dress Designer\'s Locker Room',
['dd_wool'] = 'wool',
['dd_pickup'] = 'press [E] to retrieve wool.',
['dd_pickup'] = 'press ~INPUT_PICKUP~ to retrieve wool.',
['dd_fabric'] = 'fabric',
['dd_makefabric'] = 'press [E] to make fabric.',
['dd_makefabric'] = 'press ~INPUT_PICKUP~ to make fabric.',
['dd_clothing'] = 'clothing',
['dd_makeclothing'] = 'press [E] to retrieve clothing.',
['dd_deliver_clothes'] = 'press [E] to deliver the clothes.',
['dd_makeclothing'] = 'press ~INPUT_PICKUP~ to retrieve clothing.',
['dd_deliver_clothes'] = 'press ~INPUT_PICKUP~ to deliver the clothes.',
}
202 changes: 103 additions & 99 deletions locales/fr.lua
Original file line number Diff line number Diff line change
@@ -1,115 +1,119 @@
Locales['fr'] = {
Locales["fr"] = {
-- Global menus
['cloakroom'] = 'vestiaire',
['cloak_change'] = 'appuyez sur ~INPUT_PICKUP~ pour vous changer.',
['citizen_wear'] = 'tenue civile',
['job_wear'] = 'tenue de travail',
['bank_deposit_returned'] = 'une caution de $%s vous a été rendue.',
['bank_deposit_taken'] = 'une caution de $%s vous a été prélevée.',
['caution_afford'] = 'vous ne pouvez pas payer la caution de $%s',
['foot_work'] = 'vous devez être à pied pour pouvoir travailler.',
['next_point'] = 'rendez-vous à la prochaine étape après avoir complété celle-ci.',
['not_your_vehicle'] = 'ce n\'est pas votre véhicule ou vous devez être conducteur.',
['in_vehicle'] = 'vous devez être dans un véhicule.',
['wrong_point'] = 'vous n\'êtes pas au bon point de livraison.',
['max_limit'] = 'vous avez le maximum de %s',
['not_enough'] = 'vous n\'avez plus assez de %s pour continuer cette tâche.',
['spawn_veh'] = 'spawner véhicule de fonction',
['spawn_veh_button'] = 'appuyez sur ~INPUT_PICKUP~ pour appeler le véhicule de livraison.',
['spawn_truck_button'] = 'appuyez sur ~INPUT_PICKUP~ pour appeler le camion.',
['spawn_blocked'] = 'un véhicule bloque le point de spawn!',
['service_vh'] = 'véhicule de fonction',
['return_vh'] = 'suppression du véhicule',
['return_vh_button'] = 'appuyez sur ~INPUT_PICKUP~ pour rendre le véhicule.',
['delivery_point'] = 'point de livraison',
['delivery'] = 'livraison',
['public_enter'] = 'appuyez sur ~INPUT_PICKUP~ pour entrer dans l\'immeuble.',
['public_leave'] = 'appuyez sur ~INPUT_PICKUP~ pour aller à l\'entrée de l\'immeuble.',
["cloakroom"] = "vestiaire",
["cloak_change"] = "appuyez sur ~INPUT_PICKUP~ pour vous changer.",
["citizen_wear"] = "tenue civile",
["job_wear"] = "tenue de travail",
["bank_deposit_returned"] = "une caution de $%s vous a été rendue.",
["bank_deposit_taken"] = "une caution de $%s vous a été prélevée.",
["caution_afford"] = "vous n'avez pas assez d'argent pour payer la caution de $%s",
["foot_work"] = "vous devez être à pied pour pouvoir travailler.",
["next_point"] = "rendez-vous à la prochaine étape après avoir complété celle-ci.",
["not_your_vehicle"] = "Vous n'êtes pas le conducteur du véhicule.",
["in_vehicle"] = "vous devez être dans un véhicule.",
["wrong_point"] = "vous n'êtes pas au bon point de livraison.",
["onduty"] = "Vous êtes en service!",
["offduty"] = "Vous êtes hors-service!",
["no_male_clothing"] = "Attention: Le métier n'a pas de vêtements pour homme!",
["no_female_clothing"] = "Attention: Le métier n'a pas de vêtements pour femme!",
["max_limit"] = "vous ne pouvez pas porter plus de %s",
["not_enough"] = "vous n'avez plus assez de %s pour continuer cette tâche.",
["spawn_veh"] = "faire apparaître un véhicule de fonction",
["spawn_veh_button"] = "appuyez sur ~INPUT_PICKUP~ pour faire apparaître le véhicule de livraison.",
["spawn_truck_button"] = "appuyez sur ~INPUT_PICKUP~ pour faire apparaître le camion.",
["spawn_blocked"] = "le point d'apparition du véhicule est encombré",
["service_vh"] = "véhicule de fonction",
["return_vh"] = "rendre le véhicule",
["return_vh_button"] = "appuyez sur ~INPUT_PICKUP~ pour rendre le véhicule.",
["delivery_point"] = "point de livraison",
["delivery"] = "livraison",
["public_enter"] = "appuyez sur ~INPUT_PICKUP~ pour entrer dans l'immeuble.",
["public_leave"] = "appuyez sur ~INPUT_PICKUP~ pour retourner à l'entrée de l'immeuble.",

-- Lumber Jack job
['lj_locker_room'] = 'vestiaire du bûcheron',
['lj_mapblip'] = 'tas de bois',
['lj_wood'] = 'bois',
['lj_pickup'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer du bois.',
['lj_woodcutting'] = 'découpe du bois',
['lj_cutwood_button'] = 'appuyez sur ~INPUT_PICKUP~ pour couper du bois.',
['lj_board'] = 'planches',
['lj_planks'] = 'paquet de planche',
['lj_cutwood'] = 'bois coupé',
['lj_pick_boards'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer des planches.',
['lj_deliver_button'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les planches.',
["lj_locker_room"] = "vestiaire du bûcheron",
["lj_mapblip"] = "tas de bois",
["lj_wood"] = "bois",
["lj_pickup"] = "appuyez sur ~INPUT_PICKUP~ pour récupérer du bois.",
["lj_woodcutting"] = "découpe du bois",
["lj_cutwood_button"] = "appuyez sur ~INPUT_PICKUP~ pour couper du bois.",
["lj_board"] = "planches",
["lj_planks"] = "paquet de planche",
["lj_cutwood"] = "bois coupé",
["lj_pick_boards"] = "appuyez sur ~INPUT_PICKUP~ pour récupérer des planches.",
["lj_deliver_button"] = "appuyez sur ~INPUT_PICKUP~ pour livrer les planches.",

-- Fisherman
['fm_fish_locker'] = 'vestiaire du pêcheur',
['fm_fish'] = 'poisson',
['fm_fish_area'] = 'zone de pêche',
['fm_fish_button'] = 'appuyez sur ~INPUT_PICKUP~ pour pêcher.',
['fm_spawnboat_title'] = 'spawner bateau',
['fm_spawnboat'] = 'appuyez sur ~INPUT_PICKUP~ pour appeler le bateau.',
['fm_boat_title'] = 'bateau',
['fm_boat_return_title'] = 'suppression du bateau',
['fm_boat_return_button'] = 'appuyez sur ~INPUT_PICKUP~ pour rendre le bateau.',
['fm_deliver_fish'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer le poisson.',
["fm_fish_locker"] = "vestiaire du pêcheur",
["fm_fish"] = "poisson",
["fm_fish_area"] = "zone de pêche",
["fm_fish_button"] = "appuyez sur ~INPUT_PICKUP~ pour pêcher.",
["fm_spawnboat_title"] = "faire apparaître un bateau",
["fm_spawnboat"] = "appuyez sur ~INPUT_PICKUP~ pour sortir le bateau.",
["fm_boat_title"] = "bateau",
["fm_boat_return_title"] = "rendre le bateau",
["fm_boat_return_button"] = "appuyez sur ~INPUT_PICKUP~ pour rendre le bateau.",
["fm_deliver_fish"] = "appuyez sur ~INPUT_PICKUP~ pour livrer le poisson.",

-- Fuel
['f_oil_refiner'] = 'vestiaire du raffineur',
['f_drill_oil'] = 'extraction le pétrole',
['f_fuel'] = 'pétrole',
['f_drillbutton'] = 'appuyez sur ~INPUT_PICKUP~ pour forer.',
['f_fuel_refine'] = 'pétrol raffiné',
['f_refine_fuel_button'] = 'appuyez sur ~INPUT_PICKUP~ pour raffiner le pétrole.',
['f_fuel_mixture'] = 'mélange',
['f_gas'] = 'essence',
['f_fuel_mixture_button'] = 'appuyez sur ~INPUT_PICKUP~ pour mélanger.',
['f_deliver_gas'] = 'livraison d\'essence.',
['f_deliver_gas_button'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer l\'essence.',
["f_oil_refiner"] = "vestiaire du raffineur",
["f_drill_oil"] = "extraction le pétrole",
["f_fuel"] = "pétrole",
["f_drillbutton"] = "appuyez sur ~INPUT_PICKUP~ pour forer.",
["f_fuel_refine"] = "pétrol raffiné",
["f_refine_fuel_button"] = "appuyez sur ~INPUT_PICKUP~ pour raffiner le pétrole.",
["f_fuel_mixture"] = "mélange d'huiles raffinées",
["f_gas"] = "essence",
["f_fuel_mixture_button"] = "appuyez sur ~INPUT_PICKUP~ pour mélanger.",
["f_deliver_gas"] = "livraison d'essence.",
["f_deliver_gas_button"] = "appuyez sur ~INPUT_PICKUP~ pour livrer l'essence.",

-- Miner
['m_miner_locker'] = 'vestiaire du mineur',
['m_rock'] = 'rocher',
['m_pickrocks'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer des rochers.',
['m_washrock'] = 'roche lavée',
['m_rock_button'] = 'appuyez sur ~INPUT_PICKUP~ pour laver les roches.',
['m_rock_smelting'] = 'fonderie',
['m_copper'] = 'cuivre',
['m_sell_copper'] = 'revente de cuivre',
['m_deliver_copper'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer le cuivre.',
['m_iron'] = 'fer',
['m_sell_iron'] = 'revente de fer',
['m_deliver_iron'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer le fer.',
['m_gold'] = 'or',
['m_sell_gold'] = 'revente d\'or',
['m_deliver_gold'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer l\'or\'.',
['m_diamond'] = 'diamant',
['m_sell_diamond'] = 'revente de diamants',
['m_deliver_diamond'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les diamants.',
['m_melt_button'] = 'appuyez sur ~INPUT_PICKUP~ pour fondre les roches.',
["m_miner_locker"] = "vestiaire du mineur",
["m_rock"] = "roche",
["m_pickrocks"] = "appuyez sur ~INPUT_PICKUP~ pour récupérer de la roche.",
["m_washrock"] = "roche lavée",
["m_rock_button"] = "appuyez sur ~INPUT_PICKUP~ pour laver les roches.",
["m_rock_smelting"] = "fonderie",
["m_copper"] = "cuivre",
["m_sell_copper"] = "revente de cuivre",
["m_deliver_copper"] = "appuyez sur ~INPUT_PICKUP~ pour livrer le cuivre.",
["m_iron"] = "fer",
["m_sell_iron"] = "revente de fer",
["m_deliver_iron"] = "appuyez sur ~INPUT_PICKUP~ pour livrer le fer.",
["m_gold"] = "or",
["m_sell_gold"] = "revente d'or",
["m_deliver_gold"] = "appuyez sur ~INPUT_PICKUP~ pour livrer l'or.",
["m_diamond"] = "diamant",
["m_sell_diamond"] = "revente de diamants",
["m_deliver_diamond"] = "appuyez sur ~INPUT_PICKUP~ pour livrer les diamants.",
["m_melt_button"] = "appuyez sur ~INPUT_PICKUP~ pour fondre les roches.",

-- Reporter
['reporter_name'] = 'le Maclerait Libéré',
['reporter_garage'] = 'appuyez sur ~INPUT_PICKUP~ pour descendre au garage.',
["reporter_name"] = "San Andreas Times",
["reporter_garage"] = "appuyez sur ~INPUT_PICKUP~ pour descendre au garage.",

-- Slaughterer
['s_slaughter_locker'] = 'vestiaire de l\'abatteur',
['s_hen'] = 'poulailler',
['s_alive_chicken'] = 'poulet vivant',
['s_catch_hen'] = 'appuyez sur ~INPUT_PICKUP~ pour attrapper des poulets vivants.',
['s_slaughtered_chicken'] = 'poulet à conditionner',
['s_chop_animal'] = 'appuyez sur ~INPUT_PICKUP~ pour dépecer les poulets.',
['s_slaughtered'] = 'abattoir',
['s_package'] = 'emballage',
['s_packagechicken'] = 'poulet en barquette',
['s_unpackaged'] = 'poulet à conditionner',
['s_unpackaged_button'] = 'appuyez sur ~INPUT_PICKUP~ pour conditionner le poulet en barquette.',
['s_deliver'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les barquettes de poulet.',
["s_slaughter_locker"] = "vestiaire de l'abatteur",
["s_hen"] = "poulailler",
["s_alive_chicken"] = "poulet vivant",
["s_catch_hen"] = "appuyez sur ~INPUT_PICKUP~ pour attrapper des poulets vivants.",
["s_slaughtered_chicken"] = "poulet à emballer",
["s_chop_animal"] = "appuyez sur ~INPUT_PICKUP~ pour dépecer les poulets.",
["s_slaughtered"] = "abattoir",
["s_package"] = "emballage",
["s_packagechicken"] = "poulet en barquette",
["s_unpackaged"] = "poulet à emballer",
["s_unpackaged_button"] = "appuyez sur ~INPUT_PICKUP~ pour mettre le poulet en barquette.",
["s_deliver"] = "appuyez sur ~INPUT_PICKUP~ pour livrer les barquettes de poulet.",

-- Dress Designer
['dd_dress_locker'] = 'vestiaire du couturier',
['dd_wool'] = 'laine',
['dd_pickup'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer de la laine.',
['dd_fabric'] = 'tissu',
['dd_makefabric'] = 'appuyez sur ~INPUT_PICKUP~ pour fabriquer du tissu.',
['dd_clothing'] = 'vêtement',
['dd_makeclothing'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer des vêtements.',
['dd_deliver_clothes'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les vêtements.',
["dd_dress_locker"] = "vestiaire du couturier",
["dd_wool"] = "laine",
["dd_pickup"] = "appuyez sur ~INPUT_PICKUP~ pour récupérer de la laine.",
["dd_fabric"] = "tissu",
["dd_makefabric"] = "appuyez sur ~INPUT_PICKUP~ pour fabriquer du tissu.",
["dd_clothing"] = "vêtement",
["dd_makeclothing"] = "appuyez sur ~INPUT_PICKUP~ pour récupérer des vêtements.",
["dd_deliver_clothes"] = "appuyez sur ~INPUT_PICKUP~ pour livrer les vêtements.",
}

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