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Metropolis Difficulty Bomb Delay #649
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Could you open this as a PR instead of an issue? |
I recommend, for the purposes of
This will delay the ice age by 42 million seconds ~= 1.4 years, so we'd be back at 30 second block times at the end of 2018. |
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Update: For implementation see #669
Preamble
*Note, I'm just writing down this EIP, I'm not the author. It has been discussed in several all-core-dev meetings. However, it clearly needs an EIP if this should be included in Metropolis. Previously discussed here:
Simple Summary, Abstract, and Motivation
The average block time is 17.49 seconds and slowly increasing due to the difficulty bomb. That makes users sad. This EIP is suggesting to delay the bomb significantly, to reduce average block times below 15 seconds, and to allow more time for Serenity development.
Specification, Rationale, Compatibility, Test Cases, Implementation
To be specified asap: "Idea was that we add special rules to the difficulty calculation to effectively pause the difficulty between different blocks." (Peter)
Copyright
Copyright and related rights waived via CC0.
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