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beacon/light/request: general request framework (WIP) #28656
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// Copyright 2023 The go-ethereum Authors | ||
// This file is part of the go-ethereum library. | ||
// | ||
// The go-ethereum library is free software: you can redistribute it and/or modify | ||
// it under the terms of the GNU Lesser General Public License as published by | ||
// the Free Software Foundation, either version 3 of the License, or | ||
// (at your option) any later version. | ||
// | ||
// The go-ethereum library is distributed in the hope that it will be useful, | ||
// but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
// GNU Lesser General Public License for more details. | ||
// | ||
// You should have received a copy of the GNU Lesser General Public License | ||
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>. | ||
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package request | ||
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import ( | ||
"sync" | ||
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"github.com/ethereum/go-ethereum/common/mclock" | ||
) | ||
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// Module represents an update mechanism which is typically responsible for a | ||
// passive data structure or a certain aspect of it. When registered to a Scheduler, | ||
// it can be triggered either by server events, other modules or itself. | ||
type Module interface { | ||
// Process is a non-blocking function that is called whenever the module is | ||
// triggered. It can start network requests through the received Environment | ||
// and/or do other data processing tasks. If triggers are set up correctly, | ||
// Process is eventually called whenever it might have something new to do | ||
// either because the data structures have been changed or because new servers | ||
// became available or new requests became available at existing ones. | ||
// | ||
// Note: Process functions of different modules are never called concurrently; | ||
// they are called by Scheduler in the same order of priority as they were | ||
// registered in. | ||
Process(ServerSet, []ServerEvent) bool | ||
} | ||
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// Scheduler is a modular network data retrieval framework that coordinates multiple | ||
// servers and retrieval mechanisms (modules). It implements a trigger mechanism | ||
// that calls the Process function of registered modules whenever either the state | ||
// of existing data structures or connected servers could allow new operations. | ||
type Scheduler struct { | ||
lock sync.Mutex | ||
clock mclock.Clock | ||
modules []Module // first has highest priority | ||
servers map[Server]struct{} | ||
stopCh chan chan struct{} | ||
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triggerCh chan struct{} // restarts waiting sync loop | ||
// testWaitCh chan struct{} // accepts sends when sync loop is waiting | ||
// testTimerResults []bool // true is appended when simulated timer is processed; false when stopped | ||
events []ServerEvent | ||
} | ||
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type ServerEvent struct { | ||
Server Server | ||
Event Event | ||
} | ||
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// NewScheduler creates a new Scheduler. | ||
func NewScheduler(clock mclock.Clock) *Scheduler { | ||
s := &Scheduler{ | ||
clock: clock, | ||
servers: make(map[Server]struct{}), | ||
stopCh: make(chan chan struct{}), | ||
// Note: testWaitCh should not have capacity in order to ensure | ||
// that after a trigger happens testWaitCh will block until the resulting | ||
// processing round has been finished | ||
triggerCh: make(chan struct{}, 1), | ||
//testWaitCh: make(chan struct{}), | ||
} | ||
return s | ||
} | ||
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// RegisterModule registers a module. Should be called before starting the scheduler. | ||
// In each processing round the order of module processing depends on the order of | ||
// registration. | ||
func (s *Scheduler) RegisterModule(m Module) { | ||
s.lock.Lock() | ||
defer s.lock.Unlock() | ||
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s.modules = append(s.modules, m) | ||
} | ||
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// RegisterServer registers a new server. | ||
func (s *Scheduler) RegisterServer(server Server) { | ||
s.lock.Lock() | ||
defer s.lock.Unlock() | ||
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server.Subscribe(func(event Event) { | ||
s.handleEvent(server, event) | ||
}) | ||
s.servers[server] = struct{}{} | ||
s.Trigger() | ||
} | ||
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// UnregisterServer removes a registered server. | ||
func (s *Scheduler) UnregisterServer(server Server) { | ||
s.lock.Lock() | ||
defer s.lock.Unlock() | ||
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server.Unsubscribe() | ||
delete(s.servers, server) | ||
} | ||
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// Start starts the scheduler. It should be called after registering all modules | ||
// and before registering any servers. | ||
func (s *Scheduler) Start() { | ||
go s.syncLoop() | ||
} | ||
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// Stop stops the scheduler. | ||
func (s *Scheduler) Stop() { | ||
s.lock.Lock() | ||
for server, _ := range s.servers { | ||
server.Unsubscribe() | ||
} | ||
s.servers = nil | ||
s.lock.Unlock() | ||
stop := make(chan struct{}) | ||
s.stopCh <- stop | ||
<-stop | ||
} | ||
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// syncLoop calls all processable modules in the order of their registration. | ||
// A round of processing starts whenever there is at least one processable module. | ||
// Triggers triggered during a processing round do not affect the current round | ||
// but ensure that there is going to be a next round. | ||
func (s *Scheduler) syncLoop() { | ||
for { | ||
s.lock.Lock() | ||
s.processModules() | ||
s.lock.Unlock() | ||
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loop: | ||
for { | ||
select { | ||
case stop := <-s.stopCh: | ||
close(stop) | ||
return | ||
case <-s.triggerCh: | ||
break loop | ||
//case <-s.testWaitCh: | ||
} | ||
} | ||
} | ||
} | ||
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// processModules runs an entire processing round, calling processable modules | ||
// with the appropriate Environment. | ||
func (s *Scheduler) processModules() { | ||
servers := make(ServerSet) | ||
for server, _ := range s.servers { | ||
if ok, _ := server.CanRequestNow(); ok { | ||
servers[server] = struct{}{} | ||
} | ||
} | ||
for _, module := range s.modules { | ||
if module.Process(servers, s.events) { | ||
s.Trigger() | ||
} | ||
} | ||
s.events = nil | ||
} | ||
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func (s *Scheduler) Trigger() { | ||
select { | ||
case s.triggerCh <- struct{}{}: | ||
default: | ||
} | ||
} | ||
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func (s *Scheduler) handleEvent(server Server, event Event) { | ||
s.lock.Lock() | ||
defer s.lock.Unlock() | ||
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s.events = append(s.events, ServerEvent{Server: server, Event: event}) | ||
s.Trigger() | ||
} |
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the processModules is holding
s.lock
. If any of these generic modules try to interact with the scheduler, e..g registering a new server, this will deadlock, no?