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common: drop BigMin and BigMax, they pollute our dep graph #30645
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karalabe
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October 21, 2024 07:42
MariusVanDerWijden
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LGTM, two small nits
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LGTM
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Way back we've added `common.math.BigMin` and `common.math.BigMax`. These were kind of cute helpers, but unfortunate ones, because package all over out codebase added dependencies to this package just to avoid having to write out 3 lines of code. Because of this, we've also started having package name clashes with the stdlib `math`, which got solves even more badly by moving some helpers over ***from*** the stdlib into our custom lib (e.g. MaxUint64). The latter ones were nuked out in a previous PR and this PR nukes out BigMin and BigMax, inlining them at all call sites. As we're transitioning to uint256, if need be, we can add a min and max to that.
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…30645) Way back we've added `common.math.BigMin` and `common.math.BigMax`. These were kind of cute helpers, but unfortunate ones, because package all over out codebase added dependencies to this package just to avoid having to write out 3 lines of code. Because of this, we've also started having package name clashes with the stdlib `math`, which got solves even more badly by moving some helpers over ***from*** the stdlib into our custom lib (e.g. MaxUint64). The latter ones were nuked out in a previous PR and this PR nukes out BigMin and BigMax, inlining them at all call sites. As we're transitioning to uint256, if need be, we can add a min and max to that.
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Way back we've added
common.math.BigMin
andcommon.math.BigMax
. These were kind of cute helpers, but unfortunate ones, because package all over out codebase added dependencies to this package just to avoid having to write out 3 lines of code.Because of this, we've also started having package name clashes with the stdlib
math
, which got solves even more badly by moving some helpers over from the stdlib into our custom lib (e.g. MaxUint64). The latter ones were nuked out in a previous PR and this PR nukes out BigMin and BigMax, inlining them at all call sites.As we're transitioning to uint256, if need be, we can add a min and max to that.