v0.14.50
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Emit
names
in source maps (#1296)The source map specification includes an optional
names
field that can associate an identifier with a mapping entry. This can be used to record the original name for an identifier, which is useful if the identifier was renamed to something else in the generated code. When esbuild was originally written, this field wasn't widely used, but now there are some debuggers that make use of it to provide better debugging of minified code. With this release, esbuild now includes anames
field in the source maps that it generates. To save space, the original name is only recorded when it's different from the final name. -
Update parser for arrow functions with initial default type parameters in
.tsx
files (#2410)TypeScript 4.6 introduced a change to the parsing of JSX syntax in
.tsx
files. Now a<
token followed by an identifier and then a=
token is parsed as an arrow function with a default type parameter instead of as a JSX element. This release updates esbuild's parser to match TypeScript's parser. -
Fix an accidental infinite loop with
--define
substitution (#2407)This is a fix for a regression that was introduced in esbuild version 0.14.44 where certain
--define
substitutions could result in esbuild crashing with a stack overflow. The problem was an incorrect fix for #2292. The fix merged the code paths for--define
and--jsx-factory
rewriting since the value substitution is now the same for both. However, doing this accidentally made--define
substitution recursive since the JSX factory needs to be able to match against--define
substitutions to integrate with the--inject
feature. The fix is to only do one additional level of matching against define substitutions, and to only do this for JSX factories. Now these cases are able to build successfully without a stack overflow. -
Include the "public path" value in hashes (#2403)
The
--public-path=
configuration value affects the paths that esbuild uses to reference files from other files and is used in various situations such as cross-chunk imports in JS and references to asset files from CSS files. However, it wasn't included in the hash calculations used for file names due to an oversight. This meant that changing the public path setting incorrectly didn't result in the hashes in file names changing even though the contents of the files changed. This release fixes the issue by including a hash of the public path in all non-asset output files. -
Fix a cross-platform consistency bug (#2383)
Previously esbuild would minify
0xFFFF_FFFF_FFFF_FFFF
as0xffffffffffffffff
(18 bytes) on arm64 chips and as18446744073709552e3
(19 bytes) on x86_64 chips. The reason was that the number was converted to a 64-bit unsigned integer internally for printing as hexadecimal, the 64-bit floating-point number0xFFFF_FFFF_FFFF_FFFF
is actually0x1_0000_0000_0000_0180
(i.e. it's rounded up, not down), and convertingfloat64
touint64
is implementation-dependent in Go when the input is out of bounds. This was fixed by changing the upper limit for which esbuild uses hexadecimal numbers during minification to0xFFFF_FFFF_FFFF_F800
, which is the next representable 64-bit floating-point number below0x1_0000_0000_0000_0180
, and which fits in auint64
. As a result, esbuild will now consistently never minify0xFFFF_FFFF_FFFF_FFFF
as0xffffffffffffffff
anymore, which means the output should now be consistent across platforms. -
Fix a hang with the synchronous API when the package is corrupted (#2396)
An error message is already thrown when the esbuild package is corrupted and esbuild can't be run. However, if you are using a synchronous call in the JavaScript API in worker mode, esbuild will use a child worker to initialize esbuild once so that the overhead of initializing esbuild can be amortized across multiple synchronous API calls. However, errors thrown during initialization weren't being propagated correctly which resulted in a hang while the main thread waited forever for the child worker to finish initializing. With this release, initialization errors are now propagated correctly so calling a synchronous API call when the package is corrupted should now result in an error instead of a hang.
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Fix
tsconfig.json
files that collide with directory names (#2411)TypeScript lets you write
tsconfig.json
files withextends
clauses that refer to another config file using an implicit.json
file extension. However, if the config file without the.json
extension existed as a directory name, esbuild and TypeScript had different behavior. TypeScript ignores the directory and continues looking for the config file by adding the.json
extension while esbuild previously terminated the search and then failed to load the config file (because it's a directory). With this release, esbuild will now ignore exact matches when resolvingextends
fields intsconfig.json
files if the exact match results in a directory. -
Add
platform
to the transform API (#2362)The
platform
option is mainly relevant for bundling because it mostly affects path resolution (e.g. activating the"browser"
field inpackage.json
files), so it was previously only available for the build API. With this release, it has additionally be made available for the transform API for a single reason: you can now set--platform=node
when transforming a string so that esbuild will add export annotations for node, which is only relevant when--format=cjs
is also present.This has to do with an implementation detail of node that parses the AST of CommonJS files to discover named exports when importing CommonJS from ESM. However, this new addition to esbuild's API is of questionable usefulness. Node's loader API (the main use case for using esbuild's transform API like this) actually bypasses the content returned from the loader and parses the AST that's present on the file system, so you won't actually be able to use esbuild's API for this. See the linked issue for more information.