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# Instructions | ||
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For a game of [Dungeons & Dragons][dnd], each player starts by generating a character they can play with. | ||
This character has, among other things, six abilities; strength, dexterity, constitution, intelligence, wisdom and charisma. | ||
These six abilities have scores that are determined randomly. | ||
You do this by rolling four 6-sided dice and recording the sum of the largest three dice. | ||
You do this six times, once for each ability. | ||
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Your character's initial hitpoints are 10 + your character's constitution modifier. | ||
You find your character's constitution modifier by subtracting 10 from your character's constitution, divide by 2 and round down. | ||
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Write a random character generator that follows the above rules. | ||
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For example, the six throws of four dice may look like: | ||
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- 5, 3, 1, 6: You discard the 1 and sum 5 + 3 + 6 = 14, which you assign to strength. | ||
- 3, 2, 5, 3: You discard the 2 and sum 3 + 5 + 3 = 11, which you assign to dexterity. | ||
- 1, 1, 1, 1: You discard the 1 and sum 1 + 1 + 1 = 3, which you assign to constitution. | ||
- 2, 1, 6, 6: You discard the 1 and sum 2 + 6 + 6 = 14, which you assign to intelligence. | ||
- 3, 5, 3, 4: You discard the 3 and sum 5 + 3 + 4 = 12, which you assign to wisdom. | ||
- 6, 6, 6, 6: You discard the 6 and sum 6 + 6 + 6 = 18, which you assign to charisma. | ||
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Because constitution is 3, the constitution modifier is -4 and the hitpoints are 6. | ||
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~~~~exercism/note | ||
Most programming languages feature (pseudo-)random generators, but few programming languages are designed to roll dice. | ||
One such language is [Troll][troll]. | ||
[troll]: https://di.ku.dk/Ansatte/?pure=da%2Fpublications%2Ftroll-a-language-for-specifying-dicerolls(84a45ff0-068b-11df-825d-000ea68e967b)%2Fexport.html | ||
~~~~ | ||
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[dnd]: https://en.wikipedia.org/wiki/Dungeons_%26_Dragons |
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# Introduction | ||
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After weeks of anticipation, you and your friends get together for your very first game of [Dungeons & Dragons][dnd] (D&D). | ||
Since this is the first session of the game, each player has to generate a character to play with. | ||
The character's abilities are determined by rolling 6-sided dice, but where _are_ the dice? | ||
With a shock, you realize that your friends are waiting for _you_ to produce the dice; after all it was your idea to play D&D! | ||
Panicking, you realize you forgot to bring the dice, which would mean no D&D game. | ||
As you have some basic coding skills, you quickly come up with a solution: you'll write a program to simulate dice rolls. | ||
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[dnd]: https://en.wikipedia.org/wiki/Dungeons_%26_Dragons |
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{ | ||
"authors": [ | ||
"erikschierboom" | ||
], | ||
"files": { | ||
"solution": [ | ||
"dnd-character.8th" | ||
], | ||
"test": [ | ||
"test.8th" | ||
], | ||
"example": [ | ||
".meta/example.8th" | ||
] | ||
}, | ||
"blurb": "Randomly generate Dungeons & Dragons characters.", | ||
"source": "Simon Shine, Erik Schierboom", | ||
"source_url": "https://github.com/exercism/problem-specifications/issues/616#issuecomment-437358945" | ||
} |
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needs rand/range | ||
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: modifier \ n -- n | ||
10 n:- 2 n:/mod nip | ||
; | ||
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: roll \ n | ||
1 6 rand-range | ||
; | ||
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: highest-rolls \ a -- a | ||
' n:cmp a:sort a:shift | ||
; | ||
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: sum \ a -- n | ||
' n:+ 0 a:reduce | ||
; | ||
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: ability \ -- n | ||
' roll 4 times 4 a:close | ||
highest-rolls drop sum | ||
; | ||
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: character \ -- m | ||
m:new | ||
"strength" ability m:! | ||
"dexterity" ability m:! | ||
"intelligence" ability m:! | ||
"wisdom" ability m:! | ||
"charisma" ability m:! | ||
ability dup modifier 10 n:+ -rot "constitution" swap m:! | ||
"hitpoints" rot m:! | ||
; |
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# This is an auto-generated file. | ||
# | ||
# Regenerating this file via `configlet sync` will: | ||
# - Recreate every `description` key/value pair | ||
# - Recreate every `reimplements` key/value pair, where they exist in problem-specifications | ||
# - Remove any `include = true` key/value pair (an omitted `include` key implies inclusion) | ||
# - Preserve any other key/value pair | ||
# | ||
# As user-added comments (using the # character) will be removed when this file | ||
# is regenerated, comments can be added via a `comment` key. | ||
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[1e9ae1dc-35bd-43ba-aa08-e4b94c20fa37] | ||
description = "ability modifier -> ability modifier for score 3 is -4" | ||
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[cc9bb24e-56b8-4e9e-989d-a0d1a29ebb9c] | ||
description = "ability modifier -> ability modifier for score 4 is -3" | ||
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||
[5b519fcd-6946-41ee-91fe-34b4f9808326] | ||
description = "ability modifier -> ability modifier for score 5 is -3" | ||
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||
[dc2913bd-6d7a-402e-b1e2-6d568b1cbe21] | ||
description = "ability modifier -> ability modifier for score 6 is -2" | ||
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||
[099440f5-0d66-4b1a-8a10-8f3a03cc499f] | ||
description = "ability modifier -> ability modifier for score 7 is -2" | ||
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||
[cfda6e5c-3489-42f0-b22b-4acb47084df0] | ||
description = "ability modifier -> ability modifier for score 8 is -1" | ||
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||
[c70f0507-fa7e-4228-8463-858bfbba1754] | ||
description = "ability modifier -> ability modifier for score 9 is -1" | ||
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||
[6f4e6c88-1cd9-46a0-92b8-db4a99b372f7] | ||
description = "ability modifier -> ability modifier for score 10 is 0" | ||
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||
[e00d9e5c-63c8-413f-879d-cd9be9697097] | ||
description = "ability modifier -> ability modifier for score 11 is 0" | ||
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||
[eea06f3c-8de0-45e7-9d9d-b8cab4179715] | ||
description = "ability modifier -> ability modifier for score 12 is +1" | ||
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||
[9c51f6be-db72-4af7-92ac-b293a02c0dcd] | ||
description = "ability modifier -> ability modifier for score 13 is +1" | ||
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||
[94053a5d-53b6-4efc-b669-a8b5098f7762] | ||
description = "ability modifier -> ability modifier for score 14 is +2" | ||
|
||
[8c33e7ca-3f9f-4820-8ab3-65f2c9e2f0e2] | ||
description = "ability modifier -> ability modifier for score 15 is +2" | ||
|
||
[c3ec871e-1791-44d0-b3cc-77e5fb4cd33d] | ||
description = "ability modifier -> ability modifier for score 16 is +3" | ||
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||
[3d053cee-2888-4616-b9fd-602a3b1efff4] | ||
description = "ability modifier -> ability modifier for score 17 is +3" | ||
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||
[bafd997a-e852-4e56-9f65-14b60261faee] | ||
description = "ability modifier -> ability modifier for score 18 is +4" | ||
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||
[4f28f19c-2e47-4453-a46a-c0d365259c14] | ||
description = "random ability is within range" | ||
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[385d7e72-864f-4e88-8279-81a7d75b04ad] | ||
description = "random character is valid" | ||
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||
[2ca77b9b-c099-46c3-a02c-0d0f68ffa0fe] | ||
description = "each ability is only calculated once" | ||
include = false | ||
|
||
[dca2b2ec-f729-4551-84b9-078876bb4808] | ||
description = "each ability is only calculated once" | ||
reimplements = "2ca77b9b-c099-46c3-a02c-0d0f68ffa0fe" | ||
include = false |
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: modifier \ n -- n | ||
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; | ||
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: ability \ -- n | ||
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; | ||
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: character \ -- m | ||
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||
; |
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needs console/loaded | ||
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\ ----------------------------------------------------------------- | ||
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ns: test | ||
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-1 var, test-count | ||
var tests-passed | ||
var tests-failed | ||
var tests-skipped | ||
true var, run-test | ||
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\ Some utility words | ||
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: test-passed \ s x x -- \\ test name, expected value, actual value | ||
2drop | ||
1 tests-passed n:+! | ||
con:green con:onBlack . space " ... OK" . con:white con:onBlack cr | ||
; | ||
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: test-skipped \ s -- | ||
1 tests-skipped n:+! | ||
con:cyan con:onBlack . space " ... SKIPPED" . con:white con:onBlack cr | ||
; | ||
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: test-failed \ s x x -- \\ test name, expected value, actual value | ||
1 tests-failed n:+! | ||
rot | ||
con:red con:onBlack . space " ... FAIL" . con:white con:onBlack cr | ||
" Actual: «" . . "»" . cr | ||
" Expected: «" . . "»" . cr cr | ||
; | ||
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: isword? \ x -- x f | ||
dup >kind ns:w n:= | ||
; | ||
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: run-test? \ -- T | ||
run-test @ if true else "RUN_ALL_TESTS" getenv n:>bool then | ||
; | ||
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\ Num passed + num skipped + num failed should == num tests | ||
: all-tests-run? \ -- T | ||
tests-passed @ tests-skipped @ tests-failed @ n:+ n:+ | ||
test-count @ n:= | ||
; | ||
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\ returns true if x is a date, false otherwise | ||
: date? \ x -- x T | ||
dup >kind ns:d n:= | ||
; | ||
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\ adapted from 8th forum -- https://8th-dev.com/forum/index.php/topic,2745.0.html | ||
: eq? \ x x -- T | ||
\ are the items the same kind? | ||
2dup >kind swap >kind n:= | ||
!if 2drop false ;then | ||
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\ same kind: try different comparators | ||
number? if n:= ;then | ||
string? if s:= ;then | ||
array? if ' eq? a:= 2nip ;then | ||
map? if ' eq? m:= 2nip ;then | ||
date? if d:= ;then | ||
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\ otherwise fall back to 'lazy evaluation' | ||
l: = | ||
; | ||
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: eps_eq? \ n x x -- T | ||
\ are the items the same kind? | ||
2dup >kind swap >kind n:= | ||
!if 2drop false ;then | ||
number? !if 2drop false ;then | ||
rot n:~= | ||
; | ||
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: check-depth \ ... n -- ... | ||
dup>r | ||
n:1+ depth n:= | ||
!if | ||
con:red con:onBlack | ||
"PANIC: expected stack depth to be " . r> . cr | ||
"Stack is:" . cr | ||
.s cr | ||
255 die | ||
then | ||
rdrop | ||
; | ||
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\ ----------------------------------------------------------------- | ||
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\ status report at end of run | ||
( all-tests-run? | ||
!if con:red con:onBlack "... FAIL - not all tests completed" . con:white con:onBlack cr then | ||
) onexit | ||
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\ Print a summary of the tests run | ||
( con:white con:onBlack | ||
test-count @ . space "tests planned - " . | ||
tests-passed @ . space "passed - " . | ||
tests-skipped @ . space "skipped - " . | ||
tests-failed @ . space "failed" . cr | ||
) onexit | ||
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\ ----------------------------------------------------------------- | ||
\ The public-facing words | ||
\ ----------------------------------------------------------------- | ||
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: equal? \ s x w -- | s w x -- | ||
run-test? !if 2drop test-skipped ;; then | ||
isword? !if swap then | ||
w:exec | ||
3 check-depth | ||
2dup \ so test-failed can show actual and expected | ||
eq? if test-passed else test-failed then | ||
; | ||
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: approx_equal? \ s x w n -- | s w x n -- | ||
run-test? !if 3drop test-skipped ;; then | ||
-rot isword? !if swap then | ||
w:exec | ||
4 check-depth | ||
3dup \ so test-failed can show actual and expected | ||
eps_eq? | ||
if rot drop test-passed else rot drop test-failed then | ||
; | ||
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: true? \ s w -- | ||
run-test? !if drop test-skipped ;; then | ||
w:exec | ||
2 check-depth | ||
true swap dup \ so test-failed can show actual and expected | ||
if test-passed else test-failed then | ||
; | ||
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: false? \ s w -- | ||
run-test? !if drop test-skipped ;; then | ||
w:exec | ||
2 check-depth | ||
false swap dup \ so test-failed can show actual and expected | ||
!if test-passed else test-failed then | ||
; | ||
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: null? \ s w -- | ||
run-test? !if drop test-skipped ;; then | ||
w:exec | ||
2 check-depth | ||
null swap dup \ so test-failed can show actual and expected | ||
G:null? nip if test-passed else test-failed then | ||
; | ||
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: SKIP-REST-OF-TESTS false run-test ! ; | ||
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: tests \ n -- | ||
test-count ! | ||
; | ||
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\ Set the exit status: | ||
\ 0 = all OK | ||
\ 1 = not all tests were run (some error occurred) | ||
\ 2 = some tests failed | ||
: end-of-tests \ -- | ||
all-tests-run? | ||
if | ||
tests-failed @ 0 n:= if 0 else 2 then | ||
else | ||
1 | ||
then | ||
die | ||
; | ||
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