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Add dnd-character exercise
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ErikSchierboom committed May 6, 2024
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8 changes: 8 additions & 0 deletions config.json
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"practices": [],
"prerequisites": [],
"difficulty": 4
},
{
"slug": "dnd-character",
"name": "D&D Character",
"uuid": "7dd81e1b-76ed-4810-bee6-128dd028a6f2",
"practices": [],
"prerequisites": [],
"difficulty": 4
}
]
},
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32 changes: 32 additions & 0 deletions exercises/practice/dnd-character/.docs/instructions.md
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# Instructions

For a game of [Dungeons & Dragons][dnd], each player starts by generating a character they can play with.
This character has, among other things, six abilities; strength, dexterity, constitution, intelligence, wisdom and charisma.
These six abilities have scores that are determined randomly.
You do this by rolling four 6-sided dice and recording the sum of the largest three dice.
You do this six times, once for each ability.

Your character's initial hitpoints are 10 + your character's constitution modifier.
You find your character's constitution modifier by subtracting 10 from your character's constitution, divide by 2 and round down.

Write a random character generator that follows the above rules.

For example, the six throws of four dice may look like:

- 5, 3, 1, 6: You discard the 1 and sum 5 + 3 + 6 = 14, which you assign to strength.
- 3, 2, 5, 3: You discard the 2 and sum 3 + 5 + 3 = 11, which you assign to dexterity.
- 1, 1, 1, 1: You discard the 1 and sum 1 + 1 + 1 = 3, which you assign to constitution.
- 2, 1, 6, 6: You discard the 1 and sum 2 + 6 + 6 = 14, which you assign to intelligence.
- 3, 5, 3, 4: You discard the 3 and sum 5 + 3 + 4 = 12, which you assign to wisdom.
- 6, 6, 6, 6: You discard the 6 and sum 6 + 6 + 6 = 18, which you assign to charisma.

Because constitution is 3, the constitution modifier is -4 and the hitpoints are 6.

~~~~exercism/note
Most programming languages feature (pseudo-)random generators, but few programming languages are designed to roll dice.
One such language is [Troll][troll].
[troll]: https://di.ku.dk/Ansatte/?pure=da%2Fpublications%2Ftroll-a-language-for-specifying-dicerolls(84a45ff0-068b-11df-825d-000ea68e967b)%2Fexport.html
~~~~

[dnd]: https://en.wikipedia.org/wiki/Dungeons_%26_Dragons
10 changes: 10 additions & 0 deletions exercises/practice/dnd-character/.docs/introduction.md
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# Introduction

After weeks of anticipation, you and your friends get together for your very first game of [Dungeons & Dragons][dnd] (D&D).
Since this is the first session of the game, each player has to generate a character to play with.
The character's abilities are determined by rolling 6-sided dice, but where _are_ the dice?
With a shock, you realize that your friends are waiting for _you_ to produce the dice; after all it was your idea to play D&D!
Panicking, you realize you forgot to bring the dice, which would mean no D&D game.
As you have some basic coding skills, you quickly come up with a solution: you'll write a program to simulate dice rolls.

[dnd]: https://en.wikipedia.org/wiki/Dungeons_%26_Dragons
19 changes: 19 additions & 0 deletions exercises/practice/dnd-character/.meta/config.json
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{
"authors": [
"erikschierboom"
],
"files": {
"solution": [
"dnd-character.8th"
],
"test": [
"test.8th"
],
"example": [
".meta/example.8th"
]
},
"blurb": "Randomly generate Dungeons & Dragons characters.",
"source": "Simon Shine, Erik Schierboom",
"source_url": "https://github.com/exercism/problem-specifications/issues/616#issuecomment-437358945"
}
33 changes: 33 additions & 0 deletions exercises/practice/dnd-character/.meta/example.8th
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needs rand/range

: modifier \ n -- n
10 n:- 2 n:/mod nip
;

: roll \ n
1 6 rand-range
;

: highest-rolls \ a -- a
' n:cmp a:sort a:shift
;

: sum \ a -- n
' n:+ 0 a:reduce
;

: ability \ -- n
' roll 4 times 4 a:close
highest-rolls drop sum
;

: character \ -- m
m:new
"strength" ability m:!
"dexterity" ability m:!
"intelligence" ability m:!
"wisdom" ability m:!
"charisma" ability m:!
ability dup modifier 10 n:+ -rot "constitution" swap m:!
"hitpoints" rot m:!
;
73 changes: 73 additions & 0 deletions exercises/practice/dnd-character/.meta/tests.toml
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# This is an auto-generated file.
#
# Regenerating this file via `configlet sync` will:
# - Recreate every `description` key/value pair
# - Recreate every `reimplements` key/value pair, where they exist in problem-specifications
# - Remove any `include = true` key/value pair (an omitted `include` key implies inclusion)
# - Preserve any other key/value pair
#
# As user-added comments (using the # character) will be removed when this file
# is regenerated, comments can be added via a `comment` key.

[1e9ae1dc-35bd-43ba-aa08-e4b94c20fa37]
description = "ability modifier -> ability modifier for score 3 is -4"

[cc9bb24e-56b8-4e9e-989d-a0d1a29ebb9c]
description = "ability modifier -> ability modifier for score 4 is -3"

[5b519fcd-6946-41ee-91fe-34b4f9808326]
description = "ability modifier -> ability modifier for score 5 is -3"

[dc2913bd-6d7a-402e-b1e2-6d568b1cbe21]
description = "ability modifier -> ability modifier for score 6 is -2"

[099440f5-0d66-4b1a-8a10-8f3a03cc499f]
description = "ability modifier -> ability modifier for score 7 is -2"

[cfda6e5c-3489-42f0-b22b-4acb47084df0]
description = "ability modifier -> ability modifier for score 8 is -1"

[c70f0507-fa7e-4228-8463-858bfbba1754]
description = "ability modifier -> ability modifier for score 9 is -1"

[6f4e6c88-1cd9-46a0-92b8-db4a99b372f7]
description = "ability modifier -> ability modifier for score 10 is 0"

[e00d9e5c-63c8-413f-879d-cd9be9697097]
description = "ability modifier -> ability modifier for score 11 is 0"

[eea06f3c-8de0-45e7-9d9d-b8cab4179715]
description = "ability modifier -> ability modifier for score 12 is +1"

[9c51f6be-db72-4af7-92ac-b293a02c0dcd]
description = "ability modifier -> ability modifier for score 13 is +1"

[94053a5d-53b6-4efc-b669-a8b5098f7762]
description = "ability modifier -> ability modifier for score 14 is +2"

[8c33e7ca-3f9f-4820-8ab3-65f2c9e2f0e2]
description = "ability modifier -> ability modifier for score 15 is +2"

[c3ec871e-1791-44d0-b3cc-77e5fb4cd33d]
description = "ability modifier -> ability modifier for score 16 is +3"

[3d053cee-2888-4616-b9fd-602a3b1efff4]
description = "ability modifier -> ability modifier for score 17 is +3"

[bafd997a-e852-4e56-9f65-14b60261faee]
description = "ability modifier -> ability modifier for score 18 is +4"

[4f28f19c-2e47-4453-a46a-c0d365259c14]
description = "random ability is within range"

[385d7e72-864f-4e88-8279-81a7d75b04ad]
description = "random character is valid"

[2ca77b9b-c099-46c3-a02c-0d0f68ffa0fe]
description = "each ability is only calculated once"
include = false

[dca2b2ec-f729-4551-84b9-078876bb4808]
description = "each ability is only calculated once"
reimplements = "2ca77b9b-c099-46c3-a02c-0d0f68ffa0fe"
include = false
11 changes: 11 additions & 0 deletions exercises/practice/dnd-character/dnd-character.8th
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: modifier \ n -- n

;

: ability \ -- n

;

: character \ -- m

;
173 changes: 173 additions & 0 deletions exercises/practice/dnd-character/libs/exercism/test
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needs console/loaded

\ -----------------------------------------------------------------

ns: test

-1 var, test-count
var tests-passed
var tests-failed
var tests-skipped
true var, run-test

\ Some utility words


: test-passed \ s x x -- \\ test name, expected value, actual value
2drop
1 tests-passed n:+!
con:green con:onBlack . space " ... OK" . con:white con:onBlack cr
;

: test-skipped \ s --
1 tests-skipped n:+!
con:cyan con:onBlack . space " ... SKIPPED" . con:white con:onBlack cr
;

: test-failed \ s x x -- \\ test name, expected value, actual value
1 tests-failed n:+!
rot
con:red con:onBlack . space " ... FAIL" . con:white con:onBlack cr
" Actual: «" . . "»" . cr
" Expected: «" . . "»" . cr cr
;

: isword? \ x -- x f
dup >kind ns:w n:=
;

: run-test? \ -- T
run-test @ if true else "RUN_ALL_TESTS" getenv n:>bool then
;

\ Num passed + num skipped + num failed should == num tests
: all-tests-run? \ -- T
tests-passed @ tests-skipped @ tests-failed @ n:+ n:+
test-count @ n:=
;

\ returns true if x is a date, false otherwise
: date? \ x -- x T
dup >kind ns:d n:=
;

\ adapted from 8th forum -- https://8th-dev.com/forum/index.php/topic,2745.0.html
: eq? \ x x -- T
\ are the items the same kind?
2dup >kind swap >kind n:=
!if 2drop false ;then

\ same kind: try different comparators
number? if n:= ;then
string? if s:= ;then
array? if ' eq? a:= 2nip ;then
map? if ' eq? m:= 2nip ;then
date? if d:= ;then

\ otherwise fall back to 'lazy evaluation'
l: =
;

: eps_eq? \ n x x -- T
\ are the items the same kind?
2dup >kind swap >kind n:=
!if 2drop false ;then
number? !if 2drop false ;then
rot n:~=
;

: check-depth \ ... n -- ...
dup>r
n:1+ depth n:=
!if
con:red con:onBlack
"PANIC: expected stack depth to be " . r> . cr
"Stack is:" . cr
.s cr
255 die
then
rdrop
;

\ -----------------------------------------------------------------

\ status report at end of run
( all-tests-run?
!if con:red con:onBlack "... FAIL - not all tests completed" . con:white con:onBlack cr then
) onexit

\ Print a summary of the tests run
( con:white con:onBlack
test-count @ . space "tests planned - " .
tests-passed @ . space "passed - " .
tests-skipped @ . space "skipped - " .
tests-failed @ . space "failed" . cr
) onexit

\ -----------------------------------------------------------------
\ The public-facing words
\ -----------------------------------------------------------------

: equal? \ s x w -- | s w x --
run-test? !if 2drop test-skipped ;; then
isword? !if swap then
w:exec
3 check-depth
2dup \ so test-failed can show actual and expected
eq? if test-passed else test-failed then
;

: approx_equal? \ s x w n -- | s w x n --
run-test? !if 3drop test-skipped ;; then
-rot isword? !if swap then
w:exec
4 check-depth
3dup \ so test-failed can show actual and expected
eps_eq?
if rot drop test-passed else rot drop test-failed then
;

: true? \ s w --
run-test? !if drop test-skipped ;; then
w:exec
2 check-depth
true swap dup \ so test-failed can show actual and expected
if test-passed else test-failed then
;

: false? \ s w --
run-test? !if drop test-skipped ;; then
w:exec
2 check-depth
false swap dup \ so test-failed can show actual and expected
!if test-passed else test-failed then
;

: null? \ s w --
run-test? !if drop test-skipped ;; then
w:exec
2 check-depth
null swap dup \ so test-failed can show actual and expected
G:null? nip if test-passed else test-failed then
;

: SKIP-REST-OF-TESTS false run-test ! ;

: tests \ n --
test-count !
;

\ Set the exit status:
\ 0 = all OK
\ 1 = not all tests were run (some error occurred)
\ 2 = some tests failed
: end-of-tests \ --
all-tests-run?
if
tests-failed @ 0 n:= if 0 else 2 then
else
1
then
die
;

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