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# Objective Fix wonky torus normals. ## Solution I attempted this previously in bevyengine#3549, but it looks like I botched it. It seems like I mixed up the y/z axes. Somehow, the result looked okay from that particular camera angle. This video shows toruses generated with - [left, orange] original torus mesh code - [middle, pink] PR 3549 - [right, purple] This PR https://user-images.githubusercontent.com/200550/164093183-58a7647c-b436-4512-99cd-cf3b705cefb0.mov
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