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Fix incorrect return in
is_polygon_clockwise
When this was originally implemented in 16022da, the implementation treated the vertices as being in a space where the y-axis is positive in the up direction. This caused it to return the incorrect value, since Godot treats the y-axis as being positive in the down direction. All existing uses of `is_polygon_clockwise` have been updated in a way which preserves the existing behavior with the comments being updated to refer to the correct winding order. Fixes godotengine#49716.
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