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Add handedness enum for
is_polygon_clockwise
When this was originally implemented in 16022da, the implementation treated the vertices as being in a space where the y-axis is positive in the up direction. This causes it to return the incorrect value for 2D games, since Godot treats the y-axis as being positive in the down direction. This change maintains compatibility with existing uses of `is_polygon_clockwise` by adding an optional parameter which allows the user to select which handedness their coordinate system uses. The documentation for `is_polygon_clockwise` has also been updated to describe the difference. Fixes godotengine#49716.
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/**************************************************************************/ | ||
/* core_bind.compat.inc */ | ||
/**************************************************************************/ | ||
/* This file is part of: */ | ||
/* GODOT ENGINE */ | ||
/* https://godotengine.org */ | ||
/**************************************************************************/ | ||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | ||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ | ||
/* */ | ||
/* Permission is hereby granted, free of charge, to any person obtaining */ | ||
/* a copy of this software and associated documentation files (the */ | ||
/* "Software"), to deal in the Software without restriction, including */ | ||
/* without limitation the rights to use, copy, modify, merge, publish, */ | ||
/* distribute, sublicense, and/or sell copies of the Software, and to */ | ||
/* permit persons to whom the Software is furnished to do so, subject to */ | ||
/* the following conditions: */ | ||
/* */ | ||
/* The above copyright notice and this permission notice shall be */ | ||
/* included in all copies or substantial portions of the Software. */ | ||
/* */ | ||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ | ||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ | ||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | ||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ | ||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ | ||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ | ||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ | ||
/**************************************************************************/ | ||
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#ifndef DISABLE_DEPRECATED | ||
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namespace core_bind { | ||
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////// Geometry2D ////// | ||
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bool Geometry2D::_is_polygon_clockwise_bind_compat_89635(const Vector<Vector2> &p_polygon) { | ||
return is_polygon_clockwise(p_polygon, RIGHT_HANDED); | ||
} | ||
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void Geometry2D::_bind_compatibility_methods() { | ||
ClassDB::bind_compatibility_method(D_METHOD("is_polygon_clockwise", "polygon"), &Geometry2D::_is_polygon_clockwise_bind_compat_89635); | ||
} | ||
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} // namespace core_bind | ||
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#endif // DISABLE_DEPRECATED |
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