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Zed SDK support #1372

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11 changes: 11 additions & 0 deletions binding.gyp
Original file line number Diff line number Diff line change
@@ -27,6 +27,7 @@
'deps/oculus/src/*.cpp',
'deps/openvr/src/*.cpp',
'deps/exokit-bindings/leapmotion/src/*.cc',
'deps/exokit-bindings/zed/src/*.cc',
],
'include_dirs': [
"<!(node -e \"console.log(require.resolve('nan').slice(0, -16))\")",
@@ -43,6 +44,8 @@
"<!(node -e \"console.log(require.resolve('native-oculus-deps').slice(0, -9) + '/Include')\")",
"<!(node -e \"console.log(require.resolve('native-openvr-deps').slice(0, -9) + '/headers')\")",
"<!(node -e \"console.log(require.resolve('leapmotion').slice(0, -9) + '/include')\")",
"C:\\Program Files (x86)\\ZED SDK\\include",
"C:\\Program Files\\NVIDIA GPU Computing Toolkit\\CUDA\\v10.1\\include",
'<(module_root_dir)/deps/exokit-bindings',
'<(module_root_dir)/deps/exokit-bindings/utf8',
'<(module_root_dir)/deps/exokit-bindings/node',
@@ -64,6 +67,7 @@
'<(module_root_dir)/deps/oculus/include',
'<(module_root_dir)/deps/openvr/include',
'<(module_root_dir)/deps/exokit-bindings/leapmotion/include',
'<(module_root_dir)/deps/exokit-bindings/zed/include',
],
'library_dirs': [
"<!(node -e \"console.log(require.resolve('native-graphics-deps').slice(0, -9) + '/lib/windows/glew')\")",
@@ -74,6 +78,8 @@
"<!(node -e \"console.log(require.resolve('native-oculus-deps').slice(0, -9) + '/Lib/Windows/x64/Release/VS2017')\")",
"<!(node -e \"console.log(require.resolve('native-openvr-deps').slice(0, -9) + '/lib/win64')\")",
"<!(node -e \"console.log(require.resolve('leapmotion').slice(0, -9) + '/lib/win')\")",
"C:\\Program Files (x86)\\ZED SDK\\lib",
"C:\\Program Files\\NVIDIA GPU Computing Toolkit\\CUDA\\v10.1\\lib\\x64",
"<!(node -e \"console.log(require.resolve('native-browser-deps-windows').slice(0, -9) + '/lib2/windows')\")",
"<!(node -e \"console.log(require.resolve('native-webrtc-deps').slice(0, -9) + '/lib/windows')\")",
],
@@ -92,6 +98,9 @@
'swresample.lib',
'openvr_api.lib',
'Leap.lib',
'sl_zed64.lib',
'sl_core64.lib',
'cudart.lib',
'libcef.lib',
'libcef_dll_wrapper.lib',
'LibOVR.lib',
@@ -119,6 +128,8 @@
"<!(node -e \"console.log(require.resolve('native-oculus-deps').slice(0, -9) + '/Lib/Windows/x64/Release/VS2017')\")",
"<!(node -e \"console.log(require.resolve('native-openvr-deps').slice(0, -9) + '/bin/win64/openvr_api.dll')\")",
"<!(node -e \"console.log(require.resolve('leapmotion').slice(0, -9) + '/lib/win/Leap.dll')\")",
"C:\\Program Files (x86)\\ZED SDK\\bin\\sl_zed64.dll",
"C:\\Program Files (x86)\\ZED SDK\\bin\\sl_core64.dll",
"<!(node -e \"console.log(require.resolve('native-browser-deps-windows').slice(0, -9) + '/lib2/windows/libcef.dll')\")",
"<!(node -e \"console.log(require.resolve('native-browser-deps-windows').slice(0, -9) + '/lib2/windows/chrome_elf.dll')\")",
"<!(node -e \"console.log(require.resolve('native-browser-deps-windows').slice(0, -9) + '/lib2/windows/libEGL.dll')\")",
3 changes: 2 additions & 1 deletion deps/exokit-bindings/bindings/include/bindings.h
Original file line number Diff line number Diff line change
@@ -18,9 +18,10 @@
#include <webrtc.h>
// Stub out on Android for now until get libcef working on Android.
#if !defined(ANDROID)
#include <browser.h>
#include <browser.h>
#endif
#if _WIN32
#include <zed.h>
#include <leapmotion.h>
#endif
#if defined(LUMIN)
70 changes: 70 additions & 0 deletions deps/exokit-bindings/zed/include/zed.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,70 @@
#ifndef _ZED_H_
#define _ZED_H_

#include <v8.h>
#include <node.h>
#include <nan.h>

#include <defines.h>
#include <windowsystem.h>

#include <chrono>
#include <thread>
#include <mutex>

#include <sl/Camera.hpp>
#include <webgl.h>
#include <cuda_gl_interop.h>

using namespace v8;
using namespace node;

namespace zed {

bool cudaSafeCall(cudaError_t err);

class Zed : public ObjectWrap {
public:
static Local<Object> Initialize(Isolate *isolate);

// protected:
Zed();
~Zed();

static NAN_METHOD(New);
static NAN_METHOD(RequestPresent);
static NAN_METHOD(ExitPresent);
static NAN_METHOD(WaitGetPoses);

void Poll();

sl::Camera camera;
sl::Translation position;
sl::Orientation orientation;
sl::Mesh mesh;
sl::Mesh::chunkList chunks;
std::chrono::high_resolution_clock::time_point ts_last;
GLuint tex;
GLuint leftTex;
GLuint rightTex;
NATIVEwindow *window;
int textureWidth;
int textureHeight;
// cudaGraphicsResource *pcuImageRes;
sl::Mat leftImage;
sl::Mat rightImage;
cudaGraphicsResource *leftCudaImageResource;
cudaGraphicsResource *rightCudaImageResource;
// Nan::Persistent<Function> cbFn;
std::mutex mutex;
std::thread thread;
uv_async_t *async;
uv_sem_t reqSem;
Nan::Persistent<Array> result;
};

}

Local<Object> makeZed();

#endif
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