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I believed this line: database.items.append(item)
database.items.append(item)
It would call the "set" of the database items variable, but it doesn't call.
@export var items : Array[InventoryItem] = []: set(new_items): items = new_items update_items_cache() get: return items
The text was updated successfully, but these errors were encountered:
Confirming this was my mistake, I'll update to forcibly call cache refresh after adding new items/categories godotengine/godot#17310
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Fixed with 3cd7b29
scriptsengineer
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I believed this line:
database.items.append(item)
It would call the "set" of the database items variable, but it doesn't call.
The text was updated successfully, but these errors were encountered: