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godot-ios-impact-plugin

Provides access to the UIImpactFeedbackGenerator api for haptic impacts that are more precise than regular vibration.

Usage in gdscript:

if Engine.has_singleton("IosImpact"):
    var singleton = Engine.get_singleton("IosImpact");
    singleton.impact();

Build

its based on https://github.com/godotengine/godot-ios-plugins which contains instructions on how to build

Todo

  • support the different impact weights

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