-
Notifications
You must be signed in to change notification settings - Fork 35
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
fix bunny scroll for 32:9 aspect ratio #1783
Conversation
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
This is the implementation that @mikeday0 once added to Crispy Doom, right?
This is an adaptation of PrBoom+'s: https://github.com/coelckers/prboom-plus/blob/969515162c5aebea4ad7a125ee178dcad3d576ad/prboom2/src/f_finale.c#L666-L680 I don't think that Bunnytest.zip is correct, but it works in PrBoom+/DSDA (and in Crispy). |
Hello :) May i ask how it is done technically correct? I was not sure how to do it and oriented me on Nash Muhandes Widepix. Because it worked in Crispy and Inter, i thought that is the good way. And thank you for the fix. |
I think |
Not me. :) I think it was @SmileTheory. |
Thanks for that hint Roman. Ah, Bethesda has two equal wide pictures which overlap in the middle. I will change it that way and will have a look at EE too. |
Have changed the PFUB pictures overlapped like they are in the Bethesda widescreen release and they work fine with the new Woof dev-build. Thanks again for this hint @rfomin Here is the new 32:9 Bunnytest: I have added a WIMAP2, that you can see the 1 pixel shift of the animated parts from the episode 3 intermission in 32:9 mode. |
Thanks, I will look at it. |
Fix #1782