Woof! 14.1.0
github-actions
released this
29 Feb 21:01
·
472 commits
to master
since this release
New Features and Improvements
- Add percentage settings for weapon and view bobbing (sliders in the Weapons menu).
- Increase main thread priority when window is visible and focused.
- Bring back "Emulate Intercepts Overflow" option to the "Doom Compatibility" menu.
- Apply free look toggle to current input type only. Rename
input_mouselook
toinput_freelook
in config. - Add
shorttics
config item. - "Back" key/button also works in the main menu.
- Restore vanilla "Read This!" screens.
- Redo translucency options.
- Rename "Enable Translucency" to "Sprite Translucency".
- Instantly enable/disable translucency for things.
- Show preview of currently selected crosshair in the menu.
- "Run" key/button no longer affects gamepad turn speed.
- Change automap "Flashing Keyed Doors" to "Color Keyed Doors" with "Off", "On", and "Flashing" options.
- Remove conditional disabling of HUD menu items.
- Rename "Forward Sensitivity" to "Move Sensitivity".
- Use
M_OPTTTL
patch for "Options" menu title. - In deathmatch show "Frags" widget instead of "Level Stats".
- Do not reset chosen player view across levels in multiplayer demo playback spy mode.
Bug Fixes
- Fix framerate limiter in capped mode.
- Remove SDL renderer option from the config due to poor frame times with Direct3D11. The renderer can still be changed with the
SDL_RENDER_DRIVER
environment variable (works with any SDL2 application). - Fix HOM line appearing when using various non-standard FOV and resolution values.
- Fix mouse controls in menu on macOS.
- Restore original fix for "garbage lines at the top of weapon sprites". This will help for weapons "wobble" issue.
- Fix status bar height calculation endianess issue.
- Prevent on-death-action reloads from activating specials (thanks @JNechaevsky).
- Fix
HOM
cheat crash. - Fix drawing "unlimited" thermo values (mouse sensitivity).
- Fix translucent columns drawing.
- Fix
ENDOOM
crash. - Fix main menu item hilighting for e.g.
hr2final.wad
. - Fix bottom-aligned widgets being drawn one pixel too high.
- Fix mis-colored blood voxels after invulnarability.
Miscellaneous
- Limit auto aspect ratio to 21:9.