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chore(TS): filters #8474

Merged
merged 55 commits into from
Nov 28, 2022
Merged

chore(TS): filters #8474

merged 55 commits into from
Nov 28, 2022

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ShaMan123
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@ShaMan123 ShaMan123 commented Nov 28, 2022

Motivation

Description

This PR took a lot more time than I intended for it

Changes

IMO filters should not reside on Image, they should be standalone

Gist

In Action

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github-actions bot commented Nov 28, 2022

Build Stats

file / KB (diff) bundled minified
fabric 1004.709 (-37.739) 312.154 (+0.907)

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github-actions bot commented Nov 28, 2022

Coverage after merging ts-filters1 into master will be

82.76%

Coverage Report
FileStmtsBranchesFuncsLinesUncovered Lines
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src
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   config.ts77.27%66.67%66.67%84.62%130, 138–140, 151–153
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src/brushes
   base_brush.class.ts100%100%100%100%
   circle_brush.class.ts1.52%0%0%2%101, 103–105, 114, 114, 114, 116, 118, 120–122, 124–127, 135, 142, 144, 24, 29–30, 38–42, 46–50, 57–60, 68–72, 74, 82, 82, 82, 82, 82–83, 85, 85, 85–88, 90, 98–99
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src/color
   color.class.ts91.67%84.51%100%94.44%325–326, 330–331, 334–335, 41, 45, 72–73, 73, 75, 75, 75–76, 78–79
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src/controls
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src/filters
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🤢

I added fromObject on each filter

1,
];
},
createTexture(backend: WebGLFilterBackend, image: Image) {
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inferred

type: 'Blur',

/*
'gl_FragColor = vec4(0.0);',
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what is this?

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i don't remember. either a different blur or a more performant version of the same blur


mainParameter: 'matrix',
setOptions({ matrix, ...options }: Record<string, any>) {
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I don't like this but until default values are settled this seems the best option

* @param {Number} options.passes The number of filters remaining to be applied.
*/
applyTo(options: TWebGLPipelineState | T2DPipelineState) {
if (isWebGLPipelineState(options)) {
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this is a change supposedly

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i think is fine. the code before was adding a useless passes property to the 2d pipeline.

})(typeof exports !== 'undefined' ? exports : window);
((object.subFilters || []) as AbstractBaseFilter[]).map((filter) =>
Object.values(filters)
.find((klass) => klass.prototype?.type === filter.type)!
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some ugly hack since type is not static
I/O registry will handle it

*/
type: 'Gamma',
gamma: GammaInput;
rgbValues?: {
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breaking change supposedly but not really since it is private

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ready

@asturur
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asturur commented Nov 28, 2022

Yes filters should be standalone and will be probably soon, this in an export only issue and we can fix that easily.

Comment on lines +221 to +254
fragmentSource: {
multiply: 'gl_FragColor.rgb *= uColor.rgb;\n',
screen:
'gl_FragColor.rgb = 1.0 - (1.0 - gl_FragColor.rgb) * (1.0 - uColor.rgb);\n',
add: 'gl_FragColor.rgb += uColor.rgb;\n',
diff: 'gl_FragColor.rgb = abs(gl_FragColor.rgb - uColor.rgb);\n',
subtract: 'gl_FragColor.rgb -= uColor.rgb;\n',
lighten: 'gl_FragColor.rgb = max(gl_FragColor.rgb, uColor.rgb);\n',
darken: 'gl_FragColor.rgb = min(gl_FragColor.rgb, uColor.rgb);\n',
exclusion:
'gl_FragColor.rgb += uColor.rgb - 2.0 * (uColor.rgb * gl_FragColor.rgb);\n',
overlay: `
if (uColor.r < 0.5) {
gl_FragColor.r *= 2.0 * uColor.r;
} else {
gl_FragColor.r = 1.0 - 2.0 * (1.0 - gl_FragColor.r) * (1.0 - uColor.r);
}
if (uColor.g < 0.5) {
gl_FragColor.g *= 2.0 * uColor.g;
} else {
gl_FragColor.g = 1.0 - 2.0 * (1.0 - gl_FragColor.g) * (1.0 - uColor.g);
}
if (uColor.b < 0.5) {
gl_FragColor.b *= 2.0 * uColor.b;
} else {
gl_FragColor.b = 1.0 - 2.0 * (1.0 - gl_FragColor.b) * (1.0 - uColor.b);
}
`,
tint: `
gl_FragColor.rgb *= (1.0 - uColor.a);
gl_FragColor.rgb += uColor.rgb;
`,
},
};
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this can probably be a const outside the default definition. I can move it

Comment on lines +1 to +20
export * from './base_filter.class';
export * from './blendcolor_filter.class';
export * from './blendimage_filter.class';
export * from './blur_filter.class';
export * from './brightness_filter.class';
export * from './colormatrix_filter.class';
export * from './composed_filter.class';
export * from './contrast_filter.class';
export * from './convolute_filter.class';
export * from './filter_generator';
export * from './gamma_filter.class';
export * from './grayscale_filter.class';
export * from './hue_rotation.class';
export * from './invert_filter.class';
export * from './noise_filter.class';
export * from './pixelate_filter.class';
export * from './removecolor_filter.class';
export * from './resize_filter.class';
export * from './saturate_filter.class';
export * from './vibrance_filter.class';
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in general i would like to avoid barrel imports.
The reason for me is that they don't give me anything and they mask to me where the file is and what name it has.
For now it does not matter since this is still needeed for the bundle i suppose

@asturur
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asturur commented Nov 28, 2022

🤢

I added fromObject on each filter

Oh was it a TS problem or something else?
We can find a way to avoid it but isn't a priority i guess

@asturur asturur merged commit ac25717 into master Nov 28, 2022
frankrousseau pushed a commit to cgwire/fabric.js that referenced this pull request Jan 6, 2023
@ShaMan123 ShaMan123 deleted the ts-filters1 branch February 5, 2023 05:38
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2 participants