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Add fixture for comparing baseline render perf for renderToString and…
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… renderToPipeableStream

Modified from ssr2 and https://github.com/SuperOleg39/react-ssr-perf-test
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gnoff committed Apr 8, 2022
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30 changes: 30 additions & 0 deletions fixtures/fizz/README.md
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# Fizz Fixtures

A set of basic tests for Fizz primarily focussed on baseline perfomrance of legacy renderToString and streaming implementations.

## Setup

To reference a local build of React, first run `npm run build` at the root
of the React project. Then:

```
cd fixtures/fizz
yarn
yarn start
```

The `start` command runs a webpack dev server and a server-side rendering server in development mode with hot reloading.

**Note: whenever you make changes to React and rebuild it, you need to re-run `yarn` in this folder:**

```
yarn
```

If you want to try the production mode instead run:

```
yarn start:prod
```

This will pre-build all static resources and then start a server-side rendering HTTP server that hosts the React app and service the static resources (without hot reloading).
53 changes: 53 additions & 0 deletions fixtures/fizz/package.json
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{
"name": "react-ssr",
"version": "0.1.0",
"private": true,
"engines": {
"node": ">=14.9.0"
},
"license": "MIT",
"dependencies": {
"@babel/core": "7.14.3",
"@babel/register": "7.13.16",
"babel-loader": "8.1.0",
"babel-preset-react-app": "10.0.0",
"compression": "^1.7.4",
"concurrently": "^5.3.0",
"express": "^4.17.1",
"nodemon": "^2.0.6",
"react": "link:../../build/node_modules/react",
"react-dom": "link:../../build/node_modules/react-dom",
"react-error-boundary": "^3.1.3",
"resolve": "1.12.0",
"rimraf": "^3.0.2",
"webpack": "4.44.2",
"webpack-cli": "^4.2.0"
},
"devDependencies": {
"cross-env": "^7.0.3",
"prettier": "1.19.1"
},
"scripts": {
"start": "concurrently \"npm run server:dev\" \"npm run bundler:dev\"",
"start:prod": "concurrently \"npm run server:prod\" \"npm run bundler:prod\"",
"server:dev": "cross-env NODE_ENV=development nodemon -- --inspect server/server.js",
"server:prod": "cross-env NODE_ENV=production nodemon -- server/server.js",
"bundler:dev": "cross-env NODE_ENV=development nodemon -- scripts/build.js",
"bundler:prod": "cross-env NODE_ENV=production nodemon -- scripts/build.js"
},
"babel": {
"presets": [
[
"react-app",
{
"runtime": "automatic"
}
]
]
},
"nodemonConfig": {
"ignore": [
"build/*"
]
}
}
74 changes: 74 additions & 0 deletions fixtures/fizz/public/main.css
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body {
font-family: system-ui, sans-serif;
}

* {
box-sizing: border-box;
}

nav {
padding: 20px;
}

.sidebar {
padding: 10px;
height: 500px;
float: left;
width: 30%;
}

.post {
padding: 20px;
float: left;
width: 60%;
}

h1, h2 {
padding: 0;
}

ul, li {
margin: 0;
}

.post p {
font-size: larger;
font-family: Georgia, serif;
}

.comments {
margin-top: 40px;
}

.comment {
border: 2px solid #aaa;
border-radius: 4px;
padding: 20px;
}

/* https://codepen.io/mandelid/pen/vwKoe */
.spinner {
display: inline-block;
transition: opacity linear 0.1s;
width: 20px;
height: 20px;
border: 3px solid rgba(80, 80, 80, 0.5);
border-radius: 50%;
border-top-color: #fff;
animation: spin 1s ease-in-out infinite;
opacity: 0;
}
.spinner--active {
opacity: 1;
}

@keyframes spin {
to {
transform: rotate(360deg);
}
}
@keyframes spin {
to {
transform: rotate(360deg);
}
}
53 changes: 53 additions & 0 deletions fixtures/fizz/scripts/build.js
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/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
*/

'use strict';

const path = require('path');
const rimraf = require('rimraf');
const webpack = require('webpack');

const isProduction = process.env.NODE_ENV === 'production';
rimraf.sync(path.resolve(__dirname, '../build'));
webpack(
{
mode: isProduction ? 'production' : 'development',
devtool: isProduction ? 'source-map' : 'cheap-module-source-map',
entry: [path.resolve(__dirname, '../src/index.js')],
output: {
path: path.resolve(__dirname, '../build'),
filename: 'main.js',
},
module: {
rules: [
{
test: /\.js$/,
use: 'babel-loader',
exclude: /node_modules/,
},
],
},
},
(err, stats) => {
if (err) {
console.error(err.stack || err);
if (err.details) {
console.error(err.details);
}
process.exit(1);
}
const info = stats.toJson();
if (stats.hasErrors()) {
console.log('Finished running webpack with errors.');
info.errors.forEach(e => console.error(e));
process.exit(1);
} else {
console.log('Finished running webpack.');
}
}
);
18 changes: 18 additions & 0 deletions fixtures/fizz/server/delays.js
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/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
*/

// Tweak these to play with different kinds of latency.

// How long the data fetches on the server.
exports.API_DELAY = 2000;

// How long the server waits for data before giving up.
exports.ABORT_DELAY = 10000;

// How long serving the JS bundles is delayed.
exports.JS_BUNDLE_DELAY = 4000;
83 changes: 83 additions & 0 deletions fixtures/fizz/server/render-to-buffer.js
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/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
*/

import {Writable} from 'stream';
import * as React from 'react';
import {renderToPipeableStream} from 'react-dom/server';
import App from '../src/App';
import {ABORT_DELAY} from './delays';

// In a real setup, you'd read it from webpack build stats.
let assets = {
'main.js': '/main.js',
'main.css': '/main.css',
};

function HtmlWritable(options) {
Writable.call(this, options);
this.chunks = [];
this.html = '';
}

HtmlWritable.prototype = Object.create(Writable.prototype);
HtmlWritable.prototype.getHtml = function getHtml() {
return this.html;
};
HtmlWritable.prototype._write = function _write(chunk, encoding, callback) {
this.chunks.push(chunk);
callback();
};
HtmlWritable.prototype._final = function _final(callback) {
this.html = Buffer.concat(this.chunks).toString();
callback();
};

module.exports = function render(url, res) {
let writable = new HtmlWritable();
res.socket.on('error', error => {
console.error('Fatal', error);
});
let didError = false;
let didFinish = false;

writable.on('finish', () => {
// If something errored before we started streaming, we set the error code appropriately.
res.statusCode = didError ? 500 : 200;
res.setHeader('Content-type', 'text/html');
res.send(writable.getHtml());
});

const {pipe, abort} = renderToPipeableStream(<App assets={assets} />, {
bootstrapScripts: [assets['main.js']],
onAllReady() {
// Full completion.
// You can use this for SSG or crawlers.
didFinish = true;
},
onShellReady() {
// If something errored before we started streaming, we set the error code appropriately.
pipe(writable);
},
onShellError(x) {
// Something errored before we could complete the shell so we emit an alternative shell.
res.statusCode = 500;
res.send('<!doctype><p>Error</p>');
},
onError(x) {
didError = true;
console.error(x);
},
});
// Abandon and switch to client rendering if enough time passes.
// Try lowering this to see the client recover.
setTimeout(() => {
if (!didFinish) {
abort();
}
}, ABORT_DELAY);
};
57 changes: 57 additions & 0 deletions fixtures/fizz/server/render-to-stream.js
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/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
*/

import * as React from 'react';
import {renderToPipeableStream} from 'react-dom/server';
import App from '../src/App';
import {ABORT_DELAY} from './delays';

// In a real setup, you'd read it from webpack build stats.
let assets = {
'main.js': '/main.js',
'main.css': '/main.css',
};

module.exports = function render(url, res) {
// The new wiring is a bit more involved.
res.socket.on('error', error => {
console.error('Fatal', error);
});
let didError = false;
let didFinish = false;
const {pipe, abort} = renderToPipeableStream(<App assets={assets} />, {
bootstrapScripts: [assets['main.js']],
onAllReady() {
// Full completion.
// You can use this for SSG or crawlers.
didFinish = true;
},
onShellReady() {
// If something errored before we started streaming, we set the error code appropriately.
res.statusCode = didError ? 500 : 200;
res.setHeader('Content-type', 'text/html');
setImmediate(() => pipe(res));
},
onShellError(x) {
// Something errored before we could complete the shell so we emit an alternative shell.
res.statusCode = 500;
res.send('<!doctype><p>Error</p>');
},
onError(x) {
didError = true;
console.error(x);
},
});
// Abandon and switch to client rendering if enough time passes.
// Try lowering this to see the client recover.
setTimeout(() => {
if (!didFinish) {
abort();
}
}, ABORT_DELAY);
};
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