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Simplify Continuous Hydration Targets (#17952)
* Simplify Continuous Hydration Targets Let's use a constant priority for this. This helps us avoid restarting a render when switching targets and simplifies the model. The downside is that now we're not down-prioritizing the previous hover target. However, we think that's ok because it'll only do one level too much and then stop. * Add test meant to show why it's tricky to merge both hydration levels Having both levels co-exist works. However, if we deprioritize hydration using a single level, we might deprioritize the wrong thing. This adds a test that catches it if we ever try a naive deprioritization in the future. It also tests that we don't down-prioritize if we're changing the hover in the middle of doing continuous priority work.
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