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* Failing test for #18657 * Remove incorrect priority check I think this was just poor factoring on my part in #18411. Honestly it doesn't make much sense to me, but my best guess is that I must have thought that when `baseTime > currentChildExpirationTime`, the function would fall through to the `currentChildExpirationTime < renderExpirationTime` branch below. Really I think just made an oopsie. Regardless, this logic is galaxy brainéd. A goal of the Lanes refactor I'm working on is to make these types of checks -- is there remaining work in this tree? -- a lot easier to think about. Hopefully.
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