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[Synchronous Suspense] Reuse deletions from primary tree #14133

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merged 1 commit into from
Nov 7, 2018

Commits on Nov 7, 2018

  1. [Synchronous Suspense] Reuse deletions from primary tree

    Fixes a bug where deletion effects in the primary tree were dropped
    before entering the second render pass.
    
    Because we no longer reset the effect list after the first render pass,
    I've also moved the deletion of the fallback children to the complete
    phase, after the tree successfully renders without suspending.
    
    Will need to revisit this heuristic when we implement resuming.
    acdlite committed Nov 7, 2018
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