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[Flight] Add global onError handler #21129
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The callback is called any time an error is generated in a server component. This allows it to be logged on a server if needed. It'll still be rethrown on the client so it can be logged there too but in case it never reaches the client, here's a way to make sure it doesn't get lost.
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Comparing: 64983aa...e99bfd4 Critical size changesIncludes critical production bundles, as well as any change greater than 2%:
Significant size changesIncludes any change greater than 0.2%: Expand to show
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Summary: This sync includes the following changes: - **[c9aab1c9d](facebook/react@c9aab1c9d )**: react-refresh@0.10.0 //<Dan Abramov>// - **[516b76b9a](facebook/react@516b76b9a )**: [Fast Refresh] Support callthrough HOCs ([#21104](facebook/react#21104)) //<Dan Abramov>// - **[0853aab74](facebook/react@0853aab74 )**: Log all errors to console.error by default ([#21130](facebook/react#21130)) //<Sebastian Markbåge>// - **[d1294c9d4](facebook/react@d1294c9d4 )**: Add global onError handler ([#21129](facebook/react#21129)) //<Sebastian Markbåge>// - **[64983aab5](facebook/react@64983aab5 )**: Remove redundant setUpdatePriority call ([#21127](facebook/react#21127)) //<Andrew Clark>// - **[634cc52e6](facebook/react@634cc52e6 )**: Delete dead variable: currentEventWipLanes ([#21123](facebook/react#21123)) //<Andrew Clark>// - **[1102224bb](facebook/react@1102224bb )**: Fix: flushSync changes priority inside effect ([#21122](facebook/react#21122)) //<Andrew Clark>// - **[dbe98a5aa](facebook/react@dbe98a5aa )**: Move sync task queue to its own module ([#21109](facebook/react#21109)) //<Andrew Clark>// - **[3ba5c8737](facebook/react@3ba5c8737 )**: Remove Scheduler indirection ([#21107](facebook/react#21107)) //<Andrew Clark>// - **[46b68eaf6](facebook/react@46b68eaf6 )**: Delete LanePriority type ([#21090](facebook/react#21090)) //<Andrew Clark>// - **[dcd13045e](facebook/react@dcd13045e )**: Use Lane to track root callback priority ([#21089](facebook/react#21089)) //<Andrew Clark>// - **[5f21a9fca](facebook/react@5f21a9fca )**: Clean up host pointers in level 2 of clean-up flag ([#21112](facebook/react#21112)) //<Andrew Clark>// - **[32d6f39ed](facebook/react@32d6f39ed )**: [Fizz] Support special HTML/SVG/MathML tags to suspend ([#21113](facebook/react#21113)) //<Sebastian Markbåge>// - **[a77dd13ed](facebook/react@a77dd13ed )**: Delete enableDiscreteEventFlushingChange ([#21110](facebook/react#21110)) //<Andrew Clark>// - **[048ee4c0c](facebook/react@048ee4c0c )**: Use `act` in fuzz tester to flush expired work ([#21108](facebook/react#21108)) //<Andrew Clark>// - **[556644e23](facebook/react@556644e23 )**: Fix plurals ([#21106](facebook/react#21106)) //<Sebastian Markbåge>// - **[8b741437b](facebook/react@8b741437b )**: Rename SuspendedWork to Task ([#21105](facebook/react#21105)) //<Sebastian Markbåge>// - **[38a1aedb4](facebook/react@38a1aedb4 )**: [Fizz] Add FormatContext and Refactor Work ([#21103](facebook/react#21103)) //<Sebastian Markbåge>// - **[1b7e471b9](facebook/react@1b7e471b9 )**: React Native New Architecture: Support passing nativeViewTag to getInspectorDataForViewAtPoint callback, for React DevTools compat ([#21080](facebook/react#21080)) //<Joshua Gross>// - **[4a99c5c3a](facebook/react@4a99c5c3a )**: Use highest priority lane to detect interruptions ([#21088](facebook/react#21088)) //<Andrew Clark>// - **[77be52729](facebook/react@77be52729 )**: Remove LanePriority from computeExpirationTime ([#21087](facebook/react#21087)) //<Andrew Clark>// - **[3221e8fba](facebook/react@3221e8fba )**: Remove LanePriority from getBumpedLaneForHydration ([#21086](facebook/react#21086)) //<Andrew Clark>// - **[05ec0d764](facebook/react@05ec0d764 )**: Entangled expired lanes with SyncLane ([#21083](facebook/react#21083)) //<Andrew Clark>// - **[03ede83d2](facebook/react@03ede83d2 )**: Use EventPriority to track update priority ([#21082](facebook/react#21082)) //<Andrew Clark>// - **[a63f0953b](facebook/react@a63f0953b )**: Delete SyncBatchedLane ([#21061](facebook/react#21061)) //<Ricky>// - **[fa868d6be](facebook/react@fa868d6be )**: Make opaque EventPriority type a Lane internally ([#21065](facebook/react#21065)) //<Andrew Clark>// - **[eb58c3909](facebook/react@eb58c3909 )**: react-hooks/exhaustive-deps: Handle optional chained methods as dependency ([#20204](facebook/react#20204)) ([#20247](facebook/react#20247)) //<Ari Perkkiö>// - **[7b84dbd16](facebook/react@7b84dbd16 )**: Fail build on deep requires in npm packages ([#21063](facebook/react#21063)) //<Dan Abramov>// - **[2c9d8efc8](facebook/react@2c9d8efc8 )**: Add react-reconciler/constants entry point ([#21062](facebook/react#21062)) //<Dan Abramov>// - **[d0eaf7829](facebook/react@d0eaf7829 )**: Move priorities to separate import to break cycle ([#21060](facebook/react#21060)) //<Andrew Clark>// - **[435cff986](facebook/react@435cff986 )**: [Fizz] Expose callbacks in options for when various stages of the content is done ([#21056](facebook/react#21056)) //<Sebastian Markbåge>// - **[25bfa287f](facebook/react@25bfa287f )**: [Experiment] Add feature flag for more aggressive memory clean-up of deleted fiber trees ([#21039](facebook/react#21039)) //<Benoit Girard>// - **[8fe7810e7](facebook/react@8fe7810e7 )**: Remove already completed comment ([#21054](facebook/react#21054)) //<Sebastian Markbåge>// - **[6c3202b1e](facebook/react@6c3202b1e )**: [Fizz] Use identifierPrefix to avoid conflicts within the same response ([#21037](facebook/react#21037)) //<Sebastian Markbåge>// - **[dcdf8de7e](facebook/react@dcdf8de7e )**: Remove discrete lanes and priorities ([#21040](facebook/react#21040)) //<Andrew Clark>// - **[ca99ae97b](facebook/react@ca99ae97b )**: Replace some flushExpired callsites ([#20975](facebook/react#20975)) //<Ricky>// - **[1fafac002](facebook/react@1fafac002 )**: Use SyncLane for discrete event hydration ([#21038](facebook/react#21038)) //<Andrew Clark>// Changelog: [General][Changed] - React Native sync for revisions 6d3ecb7...c9aab1c jest_e2e[run_all_tests] Reviewed By: JoshuaGross Differential Revision: D27436763 fbshipit-source-id: da79a41e26bffdcdacd293178062edf098e9b58a
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* Add onError option to Flight Server The callback is called any time an error is generated in a server component. This allows it to be logged on a server if needed. It'll still be rethrown on the client so it can be logged there too but in case it never reaches the client, here's a way to make sure it doesn't get lost. * Add fatal error handling
acdlite
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Apr 13, 2021
* Add onError option to Flight Server The callback is called any time an error is generated in a server component. This allows it to be logged on a server if needed. It'll still be rethrown on the client so it can be logged there too but in case it never reaches the client, here's a way to make sure it doesn't get lost. * Add fatal error handling
acdlite
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Apr 16, 2021
* Add onError option to Flight Server The callback is called any time an error is generated in a server component. This allows it to be logged on a server if needed. It'll still be rethrown on the client so it can be logged there too but in case it never reaches the client, here's a way to make sure it doesn't get lost. * Add fatal error handling
acdlite
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Apr 16, 2021
* Add onError option to Flight Server The callback is called any time an error is generated in a server component. This allows it to be logged on a server if needed. It'll still be rethrown on the client so it can be logged there too but in case it never reaches the client, here's a way to make sure it doesn't get lost. * Add fatal error handling
acdlite
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Apr 19, 2021
* Add onError option to Flight Server The callback is called any time an error is generated in a server component. This allows it to be logged on a server if needed. It'll still be rethrown on the client so it can be logged there too but in case it never reaches the client, here's a way to make sure it doesn't get lost. * Add fatal error handling
koto
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Jun 15, 2021
* Add onError option to Flight Server The callback is called any time an error is generated in a server component. This allows it to be logged on a server if needed. It'll still be rethrown on the client so it can be logged there too but in case it never reaches the client, here's a way to make sure it doesn't get lost. * Add fatal error handling
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I added this handler to Fizz in #21056.
Errors still get rethrown on the client - if they end up getting rendered. It might be worth while logging errors on the server to catch things if they don't end up making it to the client, or if the client doesn't end up able to log it back to the server.
I also changed the way errors in React itself work for parity with Fizz. They now report to onError, but they also report to closeWithError. closeWithError hands off that error to the underlying stream and terminates the stream.
We don't have closeWithError in Relay so it just calls close there. Note that we might have previously caught these in an outer error handler but now they're silenced there and instead reported to one of these other methods. So we probably want to implement a handler for those in www.