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Move Hydration Mismatch Errors to Throw or Log Once (Kind of) #28502
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Comparing: 4b8dfd6...ec5901d Critical size changesIncludes critical production bundles, as well as any change greater than 2%:
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We collect diffs up until the point we throw to abort. If we collect only dev-only diffs without throwing we log them once the boundary completes.
… tests Previously we had a console.error + throw when something threw. We ignored the throw in tests. Now we only have the throw.
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Stacked on #28502. This builds on the mechanism in #28502 by adding a diff of everything we've collected so far to the thrown error or logged error. This isn't actually a longest common subsequence diff. This means that there are certain cases that can appear confusing such as a node being added/removed when it really would've appeared later in the list. In fact once a node mismatches, we abort rendering so we don't have the context of what would've been rendered. It's not quite right to use the result of the recovery render because it can use client-only code paths using useSyncExternalStore which would yield false differences. That's why diffing the HTML isn't quite right. I also present abstract components in the stack, these are presented with the client props and no diff since we don't have the props that were on the server. The lack of difference might be confusing but it's useful for context. The main thing that's data new here is that we're adding some siblings and props for context. Examples in the [snapshot commit](e14532f).
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Stacked on #28476. We used to `console.error` for every mismatch we found, up until the error we threw for the hydration mismatch. This changes it so that we build up a set of diffs up until we either throw or complete hydrating the root/suspense boundary. If we throw, we append the diff to the error message which gets passed to onRecoverableError (which by default is also logged to console). If we complete, we append it to a `console.error`. Since we early abort when something throws, it effectively means that we can only collect multiple diffs if there were preceding non-throwing mismatches - i.e. only properties mismatched but tag name matched. There can still be multiple logs if multiple siblings Suspense boundaries all error hydrating but then they're separate errors entirely. We still log an extra line about something erroring but I think the goal should be that it leads to a single recoverable or console.error. This doesn't yet actually print the diff as part of this message. That's in a follow up PR. DiffTrain build for [f7aa5e0](f7aa5e0)
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Stacked on #28502. This builds on the mechanism in #28502 by adding a diff of everything we've collected so far to the thrown error or logged error. This isn't actually a longest common subsequence diff. This means that there are certain cases that can appear confusing such as a node being added/removed when it really would've appeared later in the list. In fact once a node mismatches, we abort rendering so we don't have the context of what would've been rendered. It's not quite right to use the result of the recovery render because it can use client-only code paths using useSyncExternalStore which would yield false differences. That's why diffing the HTML isn't quite right. I also present abstract components in the stack, these are presented with the client props and no diff since we don't have the props that were on the server. The lack of difference might be confusing but it's useful for context. The main thing that's data new here is that we're adding some siblings and props for context. Examples in the [snapshot commit](e14532f). DiffTrain build for [2ec2aae](2ec2aae)
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…ok#28502) Stacked on facebook#28476. We used to `console.error` for every mismatch we found, up until the error we threw for the hydration mismatch. This changes it so that we build up a set of diffs up until we either throw or complete hydrating the root/suspense boundary. If we throw, we append the diff to the error message which gets passed to onRecoverableError (which by default is also logged to console). If we complete, we append it to a `console.error`. Since we early abort when something throws, it effectively means that we can only collect multiple diffs if there were preceding non-throwing mismatches - i.e. only properties mismatched but tag name matched. There can still be multiple logs if multiple siblings Suspense boundaries all error hydrating but then they're separate errors entirely. We still log an extra line about something erroring but I think the goal should be that it leads to a single recoverable or console.error. This doesn't yet actually print the diff as part of this message. That's in a follow up PR.
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Stacked on facebook#28502. This builds on the mechanism in facebook#28502 by adding a diff of everything we've collected so far to the thrown error or logged error. This isn't actually a longest common subsequence diff. This means that there are certain cases that can appear confusing such as a node being added/removed when it really would've appeared later in the list. In fact once a node mismatches, we abort rendering so we don't have the context of what would've been rendered. It's not quite right to use the result of the recovery render because it can use client-only code paths using useSyncExternalStore which would yield false differences. That's why diffing the HTML isn't quite right. I also present abstract components in the stack, these are presented with the client props and no diff since we don't have the props that were on the server. The lack of difference might be confusing but it's useful for context. The main thing that's data new here is that we're adding some siblings and props for context. Examples in the [snapshot commit](facebook@e14532f).
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Apr 18, 2024
Stacked on #28476. We used to `console.error` for every mismatch we found, up until the error we threw for the hydration mismatch. This changes it so that we build up a set of diffs up until we either throw or complete hydrating the root/suspense boundary. If we throw, we append the diff to the error message which gets passed to onRecoverableError (which by default is also logged to console). If we complete, we append it to a `console.error`. Since we early abort when something throws, it effectively means that we can only collect multiple diffs if there were preceding non-throwing mismatches - i.e. only properties mismatched but tag name matched. There can still be multiple logs if multiple siblings Suspense boundaries all error hydrating but then they're separate errors entirely. We still log an extra line about something erroring but I think the goal should be that it leads to a single recoverable or console.error. This doesn't yet actually print the diff as part of this message. That's in a follow up PR. DiffTrain build for commit f7aa5e0.
bigfootjon
pushed a commit
that referenced
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Apr 18, 2024
Stacked on #28502. This builds on the mechanism in #28502 by adding a diff of everything we've collected so far to the thrown error or logged error. This isn't actually a longest common subsequence diff. This means that there are certain cases that can appear confusing such as a node being added/removed when it really would've appeared later in the list. In fact once a node mismatches, we abort rendering so we don't have the context of what would've been rendered. It's not quite right to use the result of the recovery render because it can use client-only code paths using useSyncExternalStore which would yield false differences. That's why diffing the HTML isn't quite right. I also present abstract components in the stack, these are presented with the client props and no diff since we don't have the props that were on the server. The lack of difference might be confusing but it's useful for context. The main thing that's data new here is that we're adding some siblings and props for context. Examples in the [snapshot commit](e14532f). DiffTrain build for commit 2ec2aae.
This was referenced Apr 24, 2024
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Stacked on #28476.
We used to
console.error
for every mismatch we found, up until the error we threw for the hydration mismatch.This changes it so that we build up a set of diffs up until we either throw or complete hydrating the root/suspense boundary. If we throw, we append the diff to the error message which gets passed to onRecoverableError (which by default is also logged to console). If we complete, we append it to a
console.error
.Since we early abort when something throws, it effectively means that we can only collect multiple diffs if there were preceding non-throwing mismatches - i.e. only properties mismatched but tag name matched.
There can still be multiple logs if multiple siblings Suspense boundaries all error hydrating but then they're separate errors entirely.
We still log an extra line about something erroring but I think the goal should be that it leads to a single recoverable or console.error.
This doesn't yet actually print the diff as part of this message. That's in a follow up PR.