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Don't let error boundaries catch errors during hydration #28675
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- Server and client throws - Only client throws - Only hydration pass of client throws but recovers
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Comparing: cc56bed...0853376 Critical size changesIncludes critical production bundles, as well as any change greater than 2%:
Significant size changesIncludes any change greater than 0.2%: Expand to show
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acdlite
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Mar 29, 2024
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When an error boundary catches an error during hydration it'll try to render the error state which will then try to hydrate that state, causing hydration warnings. When an error happens inside a Suspense boundary during hydration, we instead let the boundary catch it and restart a client render from there. However, when it's in the root we instead let it fail the root and do the sync recovery pass. This didn't consider that we might hit an error boundary first so this just skips the error boundary in that case. We should probably instead let the root do a concurrent client render in this same pass instead to unify with Suspense boundaries. DiffTrain build for [5d4b758](5d4b758)
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) When an error boundary catches an error during hydration it'll try to render the error state which will then try to hydrate that state, causing hydration warnings. When an error happens inside a Suspense boundary during hydration, we instead let the boundary catch it and restart a client render from there. However, when it's in the root we instead let it fail the root and do the sync recovery pass. This didn't consider that we might hit an error boundary first so this just skips the error boundary in that case. We should probably instead let the root do a concurrent client render in this same pass instead to unify with Suspense boundaries.
bigfootjon
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Apr 18, 2024
When an error boundary catches an error during hydration it'll try to render the error state which will then try to hydrate that state, causing hydration warnings. When an error happens inside a Suspense boundary during hydration, we instead let the boundary catch it and restart a client render from there. However, when it's in the root we instead let it fail the root and do the sync recovery pass. This didn't consider that we might hit an error boundary first so this just skips the error boundary in that case. We should probably instead let the root do a concurrent client render in this same pass instead to unify with Suspense boundaries. DiffTrain build for commit 5d4b758.
This was referenced Apr 24, 2024
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When an error boundary catches an error during hydration it'll try to render the error state which will then try to hydrate that state, causing hydration warnings.
When an error happens inside a Suspense boundary during hydration, we instead let the boundary catch it and restart a client render from there. However, when it's in the root we instead let it fail the root and do the sync recovery pass. This didn't consider that we might hit an error boundary first so this just skips the error boundary in that case.
We should probably instead let the root do a concurrent client render in this same pass instead to unify with Suspense boundaries.