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2 changes: 1 addition & 1 deletion examples/fiber/index.html
Original file line number Diff line number Diff line change
Expand Up @@ -90,7 +90,7 @@ <h1>Fiber Example</h1>
return r;
}
var newSize = s / 2;
var slowDown = false;
var slowDown = true;
if (slowDown) {
var e = performance.now() + 0.8;
while (performance.now() < e) {
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2 changes: 2 additions & 0 deletions scripts/fiber/tests-passing.txt
Original file line number Diff line number Diff line change
Expand Up @@ -1245,6 +1245,8 @@ src/renderers/shared/fiber/__tests__/ReactIncrementalSideEffects-test.js
* updates a child even though the old props is empty
* can defer side-effects and resume them later on
* can defer side-effects and reuse them later - complex
* does not drop priority from a progressed subtree
* does not complete already completed work
* deprioritizes setStates that happens within a deprioritized tree
* calls callback after update is flushed
* calls setState callback even if component bails out
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5 changes: 3 additions & 2 deletions src/renderers/art/ReactARTFiber.js
Original file line number Diff line number Diff line change
Expand Up @@ -21,6 +21,7 @@ const invariant = require('fbjs/lib/invariant');
const emptyObject = require('emptyObject');
const React = require('React');
const ReactFiberReconciler = require('ReactFiberReconciler');
const ReactDOMFrameScheduling = require('ReactDOMFrameScheduling');

const { Component } = React;

Expand Down Expand Up @@ -509,9 +510,9 @@ const ARTRenderer = ReactFiberReconciler({
return emptyObject;
},

scheduleAnimationCallback: window.requestAnimationFrame,
scheduleAnimationCallback: ReactDOMFrameScheduling.rAF,

scheduleDeferredCallback: window.requestIdleCallback,
scheduleDeferredCallback: ReactDOMFrameScheduling.rIC,

shouldSetTextContent(props) {
return (
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5 changes: 3 additions & 2 deletions src/renderers/dom/fiber/ReactDOMFiber.js
Original file line number Diff line number Diff line change
Expand Up @@ -20,6 +20,7 @@ var ReactControlledComponent = require('ReactControlledComponent');
var ReactDOMComponentTree = require('ReactDOMComponentTree');
var ReactDOMFeatureFlags = require('ReactDOMFeatureFlags');
var ReactDOMFiberComponent = require('ReactDOMFiberComponent');
var ReactDOMFrameScheduling = require('ReactDOMFrameScheduling');
var ReactDOMInjection = require('ReactDOMInjection');
var ReactGenericBatching = require('ReactGenericBatching');
var ReactFiberReconciler = require('ReactFiberReconciler');
Expand Down Expand Up @@ -302,9 +303,9 @@ var DOMRenderer = ReactFiberReconciler({
parentInstance.removeChild(child);
},

scheduleAnimationCallback: window.requestAnimationFrame,
scheduleAnimationCallback: ReactDOMFrameScheduling.rAF,

scheduleDeferredCallback: window.requestIdleCallback,
scheduleDeferredCallback: ReactDOMFrameScheduling.rIC,

useSyncScheduling: true,

Expand Down
149 changes: 149 additions & 0 deletions src/renderers/dom/fiber/ReactDOMFrameScheduling.js
Original file line number Diff line number Diff line change
@@ -0,0 +1,149 @@
/**
* Copyright 2013-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
* @providesModule ReactDOMFrameScheduling
* @flow
*/

'use strict';

// This a built-in polyfill for requestIdleCallback. It works by scheduling
// a requestAnimationFrame, store the time for the start of the frame, then
// schedule a postMessage which gets scheduled after paint. Within the
// postMessage handler do as much work as possible until time + frame rate.
// By separating the idle call into a separate event tick we ensure that
// layout, paint and other browser work is counted against the available time.
// The frame rate is dynamically adjusted.

import type { Deadline } from 'ReactFiberReconciler';

var invariant = require('invariant');

// TODO: There's no way to cancel these, because Fiber doesn't atm.
let rAF : (callback : (time : number) => void) => number;
let rIC : (callback : (deadline : Deadline) => void) => number;
if (typeof requestAnimationFrame !== 'function') {
invariant(
false,
'React depends on requestAnimationFrame. Make sure that you load a ' +
'polyfill in older browsers.'
);
} else if (typeof requestIdleCallback !== 'function') {
// Wrap requestAnimationFrame and polyfill requestIdleCallback.

var scheduledRAFCallback = null;
var scheduledRICCallback = null;

var isIdleScheduled = false;
var isAnimationFrameScheduled = false;

var frameDeadline = 0;
// We start out assuming that we run at 30fps but then the heuristic tracking
// will adjust this value to a faster fps if we get more frequent animation
// frames.
var previousFrameTime = 33;
var activeFrameTime = 33;

var frameDeadlineObject = {
timeRemaining: (
typeof performance === 'object' &&
typeof performance.now === 'function' ? function() {
// We assume that if we have a performance timer that the rAF callback
// gets a performance timer value. Not sure if this is always true.
return frameDeadline - performance.now();
} : function() {
// As a fallback we use Date.now.
return frameDeadline - Date.now();
}
),
};

// We use the postMessage trick to defer idle work until after the repaint.
var messageKey =
'__reactIdleCallback$' + Math.random().toString(36).slice(2);
var idleTick = function(event) {
if (event.source !== window || event.data !== messageKey) {
return;
}
isIdleScheduled = false;
var callback = scheduledRICCallback;
scheduledRICCallback = null;
if (callback) {
callback(frameDeadlineObject);
}
};
// Assumes that we have addEventListener in this environment. Might need
// something better for old IE.
window.addEventListener('message', idleTick, false);

var animationTick = function(rafTime) {
isAnimationFrameScheduled = false;
var nextFrameTime = rafTime - frameDeadline + activeFrameTime;
if (nextFrameTime < activeFrameTime && previousFrameTime < activeFrameTime) {
if (nextFrameTime < 8) {
// Defensive coding. We don't support higher frame rates than 120hz.
// If we get lower than that, it is probably a bug.
nextFrameTime = 8;
}
// If one frame goes long, then the next one can be short to catch up.
// If two frames are short in a row, then that's an indication that we
// actually have a higher frame rate than what we're currently optimizing.
// We adjust our heuristic dynamically accordingly. For example, if we're
// running on 120hz display or 90hz VR display.
// Take the max of the two in case one of them was an anomaly due to
// missed frame deadlines.
activeFrameTime = nextFrameTime < previousFrameTime ?
previousFrameTime : nextFrameTime;
} else {
previousFrameTime = nextFrameTime;
}
frameDeadline = rafTime + activeFrameTime;
if (!isIdleScheduled) {
isIdleScheduled = true;
window.postMessage(messageKey, '*');
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Is it safe to assume this module isn’t relevant for server rendering?

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Fiber DOM renderer is client-only so no, it's not relevant.

}
var callback = scheduledRAFCallback;
scheduledRAFCallback = null;
if (callback) {
callback(rafTime);
}
};

rAF = function(callback : (time : number) => void) : number {
// This assumes that we only schedule one callback at a time because that's
// how Fiber uses it.
scheduledRAFCallback = callback;
if (!isAnimationFrameScheduled) {
// If rIC didn't already schedule one, we need to schedule a frame.
isAnimationFrameScheduled = true;
requestAnimationFrame(animationTick);
}
return 0;
};

rIC = function(callback : (deadline : Deadline) => void) : number {
// This assumes that we only schedule one callback at a time because that's
// how Fiber uses it.
scheduledRICCallback = callback;
if (!isAnimationFrameScheduled) {
// If rAF didn't already schedule one, we need to schedule a frame.
// TODO: If this rAF doesn't materialize because the browser throttles, we
// might want to still have setTimeout trigger rIC as a backup to ensure
// that we keep performing work.
isAnimationFrameScheduled = true;
requestAnimationFrame(animationTick);
}
return 0;
};
} else {
rAF = requestAnimationFrame;
rIC = requestIdleCallback;
}

exports.rAF = rAF;
exports.rIC = rIC;
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