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Change License to BSD
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shubho committed Apr 26, 2018
1 parent 2e24e8d commit c493699
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5 changes: 2 additions & 3 deletions atari/atari_game.cc
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/**
* Copyright (c) 2017-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/

//File: atari_game.cc
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5 changes: 2 additions & 3 deletions atari/atari_game.h
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/**
* Copyright (c) 2017-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/

//File: atari_game.h
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5 changes: 2 additions & 3 deletions atari/atari_game_specific.h
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/**
* Copyright (c) 2017-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/

#pragma once
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5 changes: 2 additions & 3 deletions atari/game_context.h
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/**
* Copyright (c) 2017-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/

//File: game_context.h
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5 changes: 2 additions & 3 deletions atari/python_wrapper.cc
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/**
* Copyright (c) 2017-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/

//File: python_wrapper.cc
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8 changes: 8 additions & 0 deletions elf/ai.h
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/**
* Copyright (c) 2017-present, Facebook, Inc.
* All rights reserved.
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/

#pragma once
#include <vector>
#include <string>
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8 changes: 8 additions & 0 deletions elf/ai_comm.h
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/**
* Copyright (c) 2017-present, Facebook, Inc.
* All rights reserved.
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/

#pragma once
#include "common.h"

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5 changes: 2 additions & 3 deletions elf/circular_queue.h
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/**
* Copyright (c) 2017-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/

#pragma once
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5 changes: 2 additions & 3 deletions elf/comm_template.h
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/**
* Copyright (c) 2017-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/

#pragma once
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8 changes: 8 additions & 0 deletions elf/common.h
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/**
* Copyright (c) 2017-present, Facebook, Inc.
* All rights reserved.
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/

#pragma once

struct SeqInfo {
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8 changes: 0 additions & 8 deletions elf/ctpl_stl.h
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/**
* Copyright (c) 2017-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/

/*********************************************************
*
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8 changes: 8 additions & 0 deletions elf/game_base.h
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/**
* Copyright (c) 2017-present, Facebook, Inc.
* All rights reserved.
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/

#pragma once
#include <vector>
#include <atomic>
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8 changes: 8 additions & 0 deletions elf/hist.h
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/**
* Copyright (c) 2017-present, Facebook, Inc.
* All rights reserved.
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/

#pragma once

#include <utility>
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8 changes: 8 additions & 0 deletions elf/lib/debugutils.cc
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/**
* Copyright (c) 2017-present, Facebook, Inc.
* All rights reserved.
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/

#include <cstdlib>
#include <cstdio>
#include <cstring>
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8 changes: 8 additions & 0 deletions elf/lib/strutils.cc
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/**
* Copyright (c) 2017-present, Facebook, Inc.
* All rights reserved.
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/

#include "strutils.hh"
#include "debugutils.hh"
#include <cstdarg>
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8 changes: 8 additions & 0 deletions elf/mcts.h
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/**
* Copyright (c) 2017-present, Facebook, Inc.
* All rights reserved.
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/

#pragma once
#include <vector>
#include <string>
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8 changes: 8 additions & 0 deletions elf/member_check.h
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/**
* Copyright (c) 2017-present, Facebook, Inc.
* All rights reserved.
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/

#pragma once

#include <type_traits>
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8 changes: 8 additions & 0 deletions elf/primitive.h
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/**
* Copyright (c) 2017-present, Facebook, Inc.
* All rights reserved.
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/

#pragma once

#include "blockingconcurrentqueue.h"
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5 changes: 2 additions & 3 deletions elf/pybind_helper.h
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/**
* Copyright (c) 2017-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/

//File: macros.h
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5 changes: 2 additions & 3 deletions elf/pybind_interface.h
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/**
* Copyright (c) 2017-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/

#pragma once
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5 changes: 2 additions & 3 deletions elf/python_options_utils_cpp.h
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/**
* Copyright (c) 2017-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/

//File: python_options_utils_cpp.h
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8 changes: 8 additions & 0 deletions elf/replay_loader.cc
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/**
* Copyright (c) 2017-present, Facebook, Inc.
* All rights reserved.
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/

#include "replay_loader.h"

8 changes: 8 additions & 0 deletions elf/replay_loader.h
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/**
* Copyright (c) 2017-present, Facebook, Inc.
* All rights reserved.
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/

#pragma once

#include "shared_replay_buffer.h"
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8 changes: 8 additions & 0 deletions elf/shared_replay_buffer.h
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/**
* Copyright (c) 2017-present, Facebook, Inc.
* All rights reserved.
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/

#include <vector>
#include <map>
#include <memory>
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8 changes: 8 additions & 0 deletions elf/signal.h
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/**
* Copyright (c) 2017-present, Facebook, Inc.
* All rights reserved.
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/

#pragma once
#include <atomic>

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5 changes: 2 additions & 3 deletions elf/state_collector.h
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/**
* Copyright (c) 2017-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/

//File: state_collector.h
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8 changes: 8 additions & 0 deletions elf/stats.h
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/**
* Copyright (c) 2017-present, Facebook, Inc.
* All rights reserved.
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/

#pragma once

class CommStats {
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8 changes: 8 additions & 0 deletions elf/tar_loader.cc
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/**
* Copyright (c) 2017-present, Facebook, Inc.
* All rights reserved.
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/

#include "tar_loader.h"
#include <memory.h>

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8 changes: 8 additions & 0 deletions elf/tar_loader.h
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/**
* Copyright (c) 2017-present, Facebook, Inc.
* All rights reserved.
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/

#pragma once

#include <string>
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8 changes: 8 additions & 0 deletions elf/test_tree_search.cc
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/**
* Copyright (c) 2017-present, Facebook, Inc.
* All rights reserved.
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/

#include "tree_search.h"
#include <iostream>
#include <vector>
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5 changes: 2 additions & 3 deletions elf/tree_search.h
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/**
* Copyright (c) 2017-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/

#pragma once
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5 changes: 2 additions & 3 deletions elf/tree_search_alg.h
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/**
* Copyright (c) 2017-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
* LICENSE file in the root directory of this source tree.
*/

#include <type_traits>
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