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Add Casino dataset (#4129)
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* initial commit for casino task

* modify deal-no-deal build setup, add license and readme, next step: fix agents

* Update README.md

* post-edits

* progress in agent design

* complete agent code; needs debugging

* debug done; working code

* add license; remove testing code

* add comments

* add casino

* save welcome values; setup test

* test files
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kushalchawla authored Nov 9, 2021
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395 changes: 395 additions & 0 deletions parlai/tasks/casino/LICENSE_DOCUMENTATION

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25 changes: 25 additions & 0 deletions parlai/tasks/casino/README.md
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Task: CampSite Negotiation Dialogue (CaSiNo)
======================

**Description**

We provide a novel dataset (referred to as CaSiNo) of 1030 negotiation dialogues. Two participants take the role of campsite neighbors and negotiate for Food, Water, and Firewood packages, based on their individual preferences and requirements. This design keeps the task tractable, while still facilitating linguistically rich and personal conversations. This helps to overcome the limitations of prior negotiation datasets such as Deal or No Deal and Craigslist Bargain. Each dialogue consists of rich meta-data including participant demographics, personality, and their subjective evaluation of the negotiation in terms of satisfaction and opponent likeness.

**Citation**
```
@inproceedings{chawla2021casino,
title={CaSiNo: A Corpus of Campsite Negotiation Dialogues for Automatic Negotiation Systems},
author={Chawla, Kushal and Ramirez, Jaysa and Clever, Rene and Lucas, Gale and May, Jonathan and Gratch, Jonathan},
booktitle={Proceedings of the 2021 Conference of the North American Chapter of the Association for Computational Linguistics: Human Language Technologies},
pages={3167--3185},
year={2021}
}
```

LICENSE: This dataset has been released under the CC-BY-4.0 License. Please refer to the LICENSE_DOCUMENTATION file in this repository for more information.

Dataset Homepage: https://github.com/kushalchawla/CaSiNo

NAACL 2021 Paper: https://aclanthology.org/2021.naacl-main.254.pdf

Tags: #CaSiNo, #All, #Negotiation
5 changes: 5 additions & 0 deletions parlai/tasks/casino/__init__.py
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#!/usr/bin/env python3

# Copyright (c) Facebook, Inc. and its affiliates.
# This source code is licensed under the MIT license found in the
# LICENSE file in the root directory of this source tree.
335 changes: 335 additions & 0 deletions parlai/tasks/casino/agents.py
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#!/usr/bin/env python3

# Copyright (c) Facebook, Inc. and its affiliates.
# This source code is licensed under the MIT license found in the
# LICENSE file in the root directory of this source tree.

from parlai.core.teachers import Teacher
from .build import build
from parlai.utils.io import PathManager
import json
import os
import random
import copy

WELCOME_MESSAGE = "Negotiate with your opponent to decide who gets how many items of each kind. There are three kinds of packages: Food, Water, and Firewood. Each has a quantity of 3. Try hard to get as much value as you can, while still leaving your partner satisfied and with a positive perception about you. If you fail to come to an agreement, both parties get 5 points. Refer to the following preference order and arguments for your negotiation: \n\nFood\nValue: {food_val} points for each package\nArgument: {food_argument}\n\nWater\nValue: {water_val} points for each package\nArgument: {water_argument}\n\nFirewood\nValue: {firewood_val} points for each package\nArgument: {firewood_argument}\n"


def get_welcome_values(part_info):

value2points = {'High': 5, 'Medium': 4, 'Low': 3}

issue2points = {v: value2points[k] for k, v in part_info['value2issue'].items()}
issue2reason = {
v: part_info['value2reason'][k] for k, v in part_info['value2issue'].items()
}

welcome_values = {}
for issue in ['Food', 'Water', 'Firewood']:
welcome_values[issue.lower() + '_val'] = issue2points[issue]
welcome_values[issue.lower() + '_argument'] = issue2reason[issue]

return welcome_values


def get_utterance_text(utterance):

if utterance['text'] == '<DUMMY>':
return ''

# the utterance is not a dummy one at this point
if utterance['text'] != 'Submit-Deal':
# simply return it
return utterance['text']

# if it is a Submit-Deal -> attach task_data
txt = f"{utterance['text']} What I get- Food:{utterance['task_data']['issue2youget']['Food']}, Water: {utterance['task_data']['issue2youget']['Water']}, Firewood: {utterance['task_data']['issue2youget']['Firewood']}; What you get- Food:{utterance['task_data']['issue2theyget']['Food']}, Water: {utterance['task_data']['issue2theyget']['Water']}, Firewood: {utterance['task_data']['issue2theyget']['Firewood']}"

return txt


class CasinoTeacher(Teacher):
"""
A negotiation teacher that loads the CaSiNo data from https://github.com/kushalchawla/CaSiNo.
Each dialogue is converted into two datapoints, one from the perspective of each participant.
"""

def __init__(self, opt, shared=None):
super().__init__(opt, shared)
self.datatype = opt['datatype'].split(':')[0]
self.datatype_ = opt['datatype']
self.random = self.datatype_ == 'train'
build(opt)

filename = self.datatype
data_path = os.path.join(
opt['datapath'], 'casino', 'casino_' + filename + '.json'
)

if shared and 'data' in shared:
self.episodes = shared['episodes']
else:
self._setup_data(data_path)
print(f"Total episodes: {self.num_episodes()}")

# for ordered data in batch mode (especially, for validation and
# testing), each teacher in the batch gets a start index and a step
# size so they all process disparate sets of the data
self.step_size = opt.get('batchsize', 1)
self.data_offset = opt.get('batchindex', 0)

self.reset()

def _setup_data(self, data_path):
print('loading: ' + data_path)
with PathManager.open(data_path) as data_file:
dialogues = json.load(data_file)

episodes = []
for dialogue in dialogues:

# divide the dialogue into two perspectives, one for each participant
episode = copy.deepcopy(dialogue)
episode[
'perspective'
] = (
'mturk_agent_1'
) # id of the agent whose perspective will be used in this dialog
episodes.append(episode)

episode = copy.deepcopy(dialogue)
episode[
'perspective'
] = (
'mturk_agent_2'
) # id of the agent whose perspective will be used in this dialog
episodes.append(episode)

self.episodes = episodes

# add dummy data to ensure that every chat begins with a teacher utterance (THEM) and ends at the agent's utterance (YOU). This is done for uniformity while parsing the data. It makes the code simpler and easier to read than DealNoDeal counterpart.
for ix, episode in enumerate(self.episodes):

chat_logs = episode['chat_logs']
perspective = episode['perspective']

if chat_logs[0]['id'] == perspective:
# chat must start with a teacher; add dummy utterance
dummy_utterance = {
'text': '<DUMMY>',
'task_data': {},
'id': 'mturk_agent_1'
if perspective == 'mturk_agent_2'
else 'mturk_agent_2',
}

chat_logs = [dummy_utterance] + chat_logs

if chat_logs[-1]['id'] != perspective:
# chat must end with the agent; add dummy utterance
dummy_utterance = {
'text': '<DUMMY>',
'task_data': {},
'id': 'mturk_agent_1'
if perspective == 'mturk_agent_1'
else 'mturk_agent_2',
}

chat_logs = chat_logs + [dummy_utterance]

self.episodes[ix]['chat_logs'] = chat_logs

def reset(self):
super().reset()
self.episode_idx = self.data_offset - self.step_size
self.dialogue_idx = None
self.perspective = None
self.dialogue = None
self.output = None
self.expected_response = None
self.epochDone = False

def num_examples(self):
"""
Lets return the the number of responses that an agent would generate in one epoch + 1 count for every output. This will include special utterances for submit-deal, accept-deal, and reject-deal.
"""
num_exs = 0

for episode in self.episodes:

for utt in episode['chat_logs']:
if utt['text'] != '<DUMMY>':
# skip the dummy utterances
num_exs += 1

return (num_exs // 2) + len(
self.episodes
) # since each dialogue was converted into 2 perspectives, one for each participant: see _setup_data

def num_episodes(self):
return len(self.episodes)

def share(self):
shared = super().share()
shared['episodes'] = self.episodes
return shared

def observe(self, observation):
"""
Process observation for metrics.
"""
if self.expected_response is not None:
self.metrics.evaluate_response(observation, self.expected_response)
self.expected_response = None
return observation

def act(self):
if self.dialogue_idx is not None:
# continue existing conversation
return self._continue_dialogue()
elif self.random:
# if random, then select the next random example
self.episode_idx = random.randrange(len(self.episodes))
return self._start_dialogue()
elif self.episode_idx + self.step_size >= len(self.episodes):
# end of examples
self.epochDone = True
return {'episode_done': True}
else:
# get next non-random example
self.episode_idx = (self.episode_idx + self.step_size) % len(self.episodes)
return self._start_dialogue()

def _start_dialogue(self):
"""
Starting a dialogue should be the same as continuing a dialogue but with just one difference: it will attach the welcome note to the teacher's utterance.
Each dialogue has two agents possible: mturk_agent_1 or mturk_agent_2. One of them will act as the perspective for this episode.
"""

episode = self.episodes[self.episode_idx]
self.perspective = episode['perspective']
self.other_id = (
'mturk_agent_1' if self.perspective == 'mturk_agent_2' else 'mturk_agent_2'
)

part_info = episode['participant_info'][self.perspective]
part_info_other = episode['participant_info'][self.other_id]

welcome_values = get_welcome_values(part_info)
welcome = WELCOME_MESSAGE.format(
food_val=welcome_values['food_val'],
water_val=welcome_values['water_val'],
firewood_val=welcome_values['firewood_val'],
food_argument=welcome_values['food_argument'],
water_argument=welcome_values['water_argument'],
firewood_argument=welcome_values['firewood_argument'],
)

self.dialogue = episode['chat_logs']
self.output = {
'your_points_scored': part_info['outcomes']['points_scored'],
'how_satisfied_is_your_partner': part_info_other['outcomes'][
'satisfaction'
],
'how_much_does_your_partner_like_you': part_info_other['outcomes'][
'opponent_likeness'
],
}

self.dialogue_idx = -1

action = self._continue_dialogue()
if action['text']:
# This is non-empty; meaning the teacher starts the conversation and has something to say.
action['text'] = f"{welcome}\n{action['text']}"
else:
# text is empty, meaning that the teacher did not start the conversation but the empty string is just a result of the dummy teacher utterance added in _setup_data
action['text'] = welcome

action['meta-info'] = welcome_values

return action

def _continue_dialogue(self):
"""
Return an action object
From the perspective of a specific agent's id, all utterances authored by the other agent are coming from the teacher as the text of the action object, and all utterances authored by this agent appear as the labels.
"""
action = {}
# Fill in teacher's message (THEM)
self.dialogue_idx += 1
if self.dialogue_idx < len(self.dialogue):
# this is a usual dialogue teacher-agent pair; return the teacher's utterance as action text.
utterance = self.dialogue[self.dialogue_idx]
assert utterance['id'] != self.perspective
utterance_text = get_utterance_text(
utterance
) # will take care of special submit-deal utterance and dummy utterances
action['text'] = utterance_text

if action['text'] == 'Reject-Deal':
# merge with the next dialogue_idx since that is from the same participant while this code assumes alternative utterances.
self.dialogue_idx += 1 # we know that this will be valid
utterance = self.dialogue[self.dialogue_idx]
assert utterance['id'] != self.perspective
utterance_text = get_utterance_text(
utterance
) # will take care of special submit-deal utterance and dummy utterances
action['text'] = action['text'] + ' ' + utterance_text
else:
# the primary dialogue is over; now is the time to return the output of this dialogue
action[
'text'
] = f"Your points scored: {self.output['your_points_scored']}, How satisfied is your partner: {self.output['how_satisfied_is_your_partner']}, How much does your partner like you: {self.output['how_much_does_your_partner_like_you']}"

# Fill in learner's response (YOU)
self.dialogue_idx += 1
self.expected_response = None
if self.dialogue_idx < len(self.dialogue):
# usual dialogue going on; return the agent's utterance as the labels
utterance = self.dialogue[self.dialogue_idx]
assert (
utterance['id'] == self.perspective
), f"id: {utterance['id']}, perspect: {self.perspective}"
utterance_text1 = get_utterance_text(
utterance
) # will take care of special submit-deal utterance and dummy utterances

utterance_text2 = ''
if utterance_text1 == 'Reject-Deal':
# merge with the next dialogue_idx since that is from the same participant while this code assumes alternative utterances.
self.dialogue_idx += 1 # we know that this will be valid
utterance = self.dialogue[self.dialogue_idx]
assert utterance['id'] == self.perspective
utterance_text2 = get_utterance_text(
utterance
) # will take care of special submit-deal utterance and dummy utterances

self.expected_response = (
[utterance_text1 + ' ' + utterance_text2]
if (utterance_text1 + ' ' + utterance_text2).strip()
else None
)
else:
# no label required when the primary dialogue is complete
pass

if self.expected_response:
# since labels is automatically renamed to eval_labels for valid/test, doing just this takes care of everything. Ensures that labels can atleast be accessed regardless of the datatype.
action['labels'] = self.expected_response

if self.dialogue_idx >= len(self.dialogue):
self.dialogue_idx = None
action['episode_done'] = True
else:
action['episode_done'] = False

return action


class DefaultTeacher(CasinoTeacher):
pass
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