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--PBR Primitive support and gl context bugfix (#2235)
* --add initial vertex color support for PBR * --expand default material to cover PBR values * --add vertex color support to PBR shader; render Trajectories in PBR also a bug in the trajectory generation that was introduced when I converted everything to Magnum materials is now fixed. * --set primitive, trajectory, and default materials to be phong or pbr via config TODO : add support for reading config value for fallback shader to use. Defaults to Pbr now. * --initial material-based prim keys * --make a default metallic material * --fix attempting to synthesize missing IBL images when no context exists
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