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Dear Authors,
I'm glad to use Pytorch3d for my research about differentiable rendering. But now I'm confusion about how to use TextureUV with multiple textures.
I want to train two textures with our custom shader, for example, lightmap and albedomap. I use these two textures in our custom shader to fit the ground truth images, But I find TextureUV supports only one image, TextureAtlas supports multiple textures but it can't be visited through coordinate.
Could you give me some suggestions to acquire these two textures through neural network?
Thank you.
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