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Description
🐛 Bugs / Unexpected behaviors
Rendered images contain white/ glitchy patches at lower image resolutions.
Instructions To Reproduce the Issue:
I generated renderings for ShapeNet .obj models following fit_textured_mesh
tutorial and realised that many of my rendered images contain artifacts (see pic1) - white random patches.
This is the mesh obj viewed in Meshlab.
This problem persist after changing different camera settings and camera type.
This was the original setting:
raster_settings = RasterizationSettings(
image_size=128,
blur_radius=0.0,
faces_per_pixel=1,
perspective_correct=False
)
The only "fix" I found was to increase the image_size
parameter from 128 to >400 for this particular model (pic3 is the output after changing the resolution).
I was wondering if there is an explanation for why these glitchy patches occur? and if there's a way to render images normally at low resolutions?
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