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White patches in rendered images #692

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@pangyyyyy

Description

@pangyyyyy

🐛 Bugs / Unexpected behaviors

Rendered images contain white/ glitchy patches at lower image resolutions.

Instructions To Reproduce the Issue:

I generated renderings for ShapeNet .obj models following fit_textured_mesh tutorial and realised that many of my rendered images contain artifacts (see pic1) - white random patches.

pic1

This is the mesh obj viewed in Meshlab.
pic2

This problem persist after changing different camera settings and camera type.

This was the original setting:

raster_settings = RasterizationSettings(
    image_size=128,  
    blur_radius=0.0, 
    faces_per_pixel=1, 
    perspective_correct=False
)

The only "fix" I found was to increase the image_size parameter from 128 to >400 for this particular model (pic3 is the output after changing the resolution).

pic3

I was wondering if there is an explanation for why these glitchy patches occur? and if there's a way to render images normally at low resolutions?

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