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Rendered images contain white/ glitchy patches at lower image resolutions.
Instructions To Reproduce the Issue:
I generated renderings for ShapeNet .obj models following fit_textured_mesh tutorial and realised that many of my rendered images contain artifacts (see pic1) - white random patches.
This is the mesh obj viewed in Meshlab.
This problem persist after changing different camera settings and camera type.
The only "fix" I found was to increase the image_size parameter from 128 to >400 for this particular model (pic3 is the output after changing the resolution).
I was wondering if there is an explanation for why these glitchy patches occur? and if there's a way to render images normally at low resolutions?
The text was updated successfully, but these errors were encountered:
I think this might be happening because of an overflow in statically allocated bins in the coarse-to-fine rasterization; it's a known phenomenon. The explanation would be the same as #348. You can try to fix it by setting max_faces_per_bin in the RasterizationSettings to something large - e.g. something nearly as large as the number of faces in the mesh. Alternatively you can use the naive rasterizer, by adding bin_size=0 to the RasterizationSettings, but that is likely to be slower.
The explanation in the provided link #348 was really helpful and thank you so much for swiftly providing a solution!!- changing the max_faces_per_bin works for me
🐛 Bugs / Unexpected behaviors
Rendered images contain white/ glitchy patches at lower image resolutions.
Instructions To Reproduce the Issue:
I generated renderings for ShapeNet .obj models following
fit_textured_mesh
tutorial and realised that many of my rendered images contain artifacts (see pic1) - white random patches.This is the mesh obj viewed in Meshlab.

This problem persist after changing different camera settings and camera type.
This was the original setting:
The only "fix" I found was to increase the
image_size
parameter from 128 to >400 for this particular model (pic3 is the output after changing the resolution).I was wondering if there is an explanation for why these glitchy patches occur? and if there's a way to render images normally at low resolutions?
The text was updated successfully, but these errors were encountered: