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C++/CUDA implementations of sigmoid/softmax blending functions | commit 1
C++ implementations for point-to-mesh distance functions | commit
detach method for Meshes, Pointclouds and Textures | commit
Support for multiple align_modes in the Cubify operator | commit
Texture maps (i.e. the TexturesUV class) now has align_corners and padding_mode customizable, and the default has changed to align_corners=True. | commit
New tutorials:
Data loading with ShapeNetCore and R2N2 dataloaders | commit
Fitting a textured mesh from multiview images | commit
look_at_transform now gives the correct location of the camera when the object at location is not at (0,0,0) | commit
Rendering a batch of meshes with texture maps now correct for all members of the batch #283 | commit
Extending meshes with texture maps where the verts and the verts_uvs have different lengths is now correct commit
Breaking Changes
Unused parameter composite_params removed from compostor classes | commit
Textures has now moved: (prev) from pytorch3d.structures import Textures -> (new) from pytorch3d.renderer import TexturesUV, TexturesVertex, TexturesAtlas. In addition due to the new texturing API, the generic Textures class will be deprecated in the next release (it is still currently available to be imported from pytorch3d.renderer)