Reliable and efficient agent-based models in Rust and WebAssembly
Copyright (C) 2020 Fabio Correa facorread@gmail.com
https://github.com/facorread/wasm-agent-based-models
https://gitlab.com/facorread/wasm-agent-based-models
Please check out the README for rust-agent-based-models first.
Agent-based models (ABM) are computer programs that define agents, virtual entities that imitate the decision-making processes and interactions of real people, animals, neurons, etc. [wasm-agent-based-models] is an interactive version of rust-agent-based-models that runs in a web browser. The researcher can copy code from one project into the other to explore model behavior. While rust-agent-based-models explores multiple, independent runs of the model under a wide range of parameter scenarios automatically, wasm-agent-based-models visualizes one run of the model while the researcher freely varies parameters, pauses the model, and explores alternative behavior using interactive controls.
Rust offers a range of tools to develop graphical user interfaces (GUIs); in 2020, these projects were still experimental, but I needed stable tools for a modeling GUI. I decided to use WebAssembly because it has a longer track record and it is an open standard available on Windows, Linux, and Mac systems.
To get started with wasm-agent-based models, decent knowledge of html, css, and javascript is required. You should also read the Rust and WebAssembly book, and follow the setup instructions therein. npm
is required.
After you have started with rust-agent-based-models, clone this repository. From a terminal, run:
npm install
npm start
This will invoke webpack-dev-server
and automatically open the model in a web browser.
Once you have verified that the code builds, take some time to understand the similarities and differences between this project and rust-agent-based-models. Look for the begin-similar-code
markers for blocks of code that both projects have in common, and then use this project for manually exploring parameters from your ABM.
You can also use [diff]
to examine differences between the two programs, for example:
diff -u rust-agent-based-models/src/main.rs wasm-agent-based-models/src/lib.rs
To examine the similarities between the two programs, you can use [fgrep
]:
fgrep -xf rust-agent-based-models/src/main.rs wasm-agent-based-models/src/lib.rs
When you are satisfied with your model implementation, use
npm run build
to build an optimized version of the model in the folder target/app
. These are static files ready to be uploaded to a web server of your choice.
The live example at http://facorread.netlify.app/wasm-agent-based-models shows the epidemic model from the rust-agent-based-models project.
Why make these two separate projects? / Do I need to copy code from one project into the other verbatim?
Sometimes you want to copy the full model from one project to another, and sometimes you want to explore changes to just one of the concepts or algorithms. These projects are complementary rather than redundant.
I am eager to use Typescript as soon as possible. However, both webpack versions 5 and 4 bundle Wasm into the initial chunk when invoked from app.ts
, which prevents Typescript from loading Wasm asynchronously. Wasm support is experimental in both Webpack and ts-loader. Contributing to said support seems like a better gift to the community than just hacking Typescript into this one project.
Let us stick to Javascript for now.
The animation frames have the same size in both projects, 1920x1080. Websites have a logical representation that is usually smaller. I was aiming to make this a responsive project, able to adapt to any screen size. However, browsers do not work well when we resize the canvas element. I annotated file app.scss
with specific examples. My recommendation is to manually adjust the browser zoom to fit your needs.
For the sliders that are accompanied by input boxes, such as the Simulation speed slider, please set the values in the JsSliderValue
constructor in app.js
. This is the preferred method because it matches the values between the two controls. Consider the values in index.html
as placeholders for copying and pasting around. For the other controls, feel free to set the values in index.html
or use Javascript.
npm start
compiles the Rust code in debug mode and bundles it in development mode, which enables debugging of the Rust and Javascript code; debugging is time-consuming. npm run build
compiles the Rust code in release mode and bundles it in production mode, which should result in a fast model for publication to the Web.
The website is running on a single computer thread, with simulation and rendering as the costliest operations. The thread also renders the user interface and handles interactions, as lower priority tasks. The only way to make the website more responsive is to offload the simulation and rendering to a web worker, which hinges on the standardization of OffscreenCanvas
. I am happy to offload modeling work into a web worker as soon as the OffscreenCanvas
standard becomes available on all major browsers. In the mean time, you could try offloading modeling work into a web worker yourself. This would entail refactoring the model code, which would be quite time-consuming. Meanwhile, rendering work would stay on the main thread, which means stuttering and freezing would persist.
Not explicitly.
This project uses the wasm-pack-template template by the rust-wasm team, the create-wasm-app template by Ashley Williams of the rust-wasm team, and Material Components for the web.