Make prism kernels return np.nan
on vertices
#108
Merged
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Make the 2nd and 3rd order kernel functions for prisms to return
np.nan
when the observation points matches any vertex of the prisms. Fixes division-by-zero error when evaluatingkernel_enu
whenradius
is zero, and makes the behavior consistent with the other third-order kernels.Relevant issues/PRs:
This is related to a bug noticed by @thibaut-kobold in SimPEG's Mattermost channel.