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v0.0.10: refactor API, internals, testing (#23)
* feat: start refactor with 2d * feat: setRotationDegree to RigidBody + sample not working test * chore: configure browser tests * chore: fix test config (but expect error for testing purpose here) * chore: fix test * test: add tests for FCollider in 2d * fix: 3d internals in 2d * test(2d): add collider test which do not pass idk why * fix(2d): improve collider testing and fix setScale * feat(2d): refactor FRigidBody and add tests * docs: add a section about internals * test(2d): add tests for update transforms methods * feat(3d): refactor collider & rigidBody + add tests * chore: update docs + lint * fix(3d): fix playground model position * docs: add fibbo IPA pronouncation * docs: fix rigid-body to rigidBody * feat: improve test config, improve FScene, FComponent, FCamera... * fix: tests config + devtools typing * chore: fix ci and test config * feat: hide pixi and three objects behind __INTERNALS__ * feat: frame / onFrame refactor * fix: game camera + add light getters/setters * feat(3d): start refactoring transform reactivity system * feat(3d): refactor transform system * fix: devtools * fix(3d): custom meshes are back * fix: default capsule and sphere collider shapes * fix(3d): collision management * fix(3d): make FCharacterControllerKV rotatable * feat(3d): add setLinvel and setAngvel for convenience * feat(2d): start refactoring 2d transform system * test(2d): fix physic + tests * feat(2d): refactor transform system * chore: update API reference + lint * docs: update documentation
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@@ -15,4 +15,6 @@ html | |
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.nx/cache | ||
.nx/workspace-data | ||
.nx/workspace-data | ||
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__screenshots__ |
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@@ -7,8 +7,4 @@ export default class Duck extends FGLB { | |
name: 'Duck', | ||
}) | ||
} | ||
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onFrame(delta: number) { | ||
super.onFrame(delta) | ||
} | ||
} |
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