More shader experimentation #95
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name: AstroLab Prototype Build | |
# Controls when the action will run. Triggers the workflow on creation of | |
# tags. Creating new 'versions' via github is the most straightforward | |
# way of doing this. | |
on: | |
push: | |
workflow_dispatch: | |
env: | |
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} | |
jobs: | |
build: | |
name: Build Unity Project | |
runs-on: ubuntu-latest | |
concurrency: | |
group: ${{ github.workflow }}-${{ github.ref }} | |
cancel-in-progress: true | |
# Setup Steps | |
steps: | |
- name: Install OpenConnect | |
run: sudo NEEDRESTART_MODE=a sudo apt-get update && sudo apt-get install openconnect | |
- name: Connect to VPN | |
run: echo ${{ secrets.FIELDDAY_VPN_PASSWORD }} | sudo openconnect --protocol=gp -u ${{ secrets.FIELDDAY_VPN_USERNAME }} --passwd-on-stdin soe.vpn.wisc.edu & | |
- name: Checkout repository | |
uses: actions/checkout@v4 | |
with: | |
lfs: true | |
- name: Checkout submodules | |
uses: srt32/git-actions@v0.0.3 | |
with: | |
args: | | |
git config --global --add safe.directory "/github/workspace" | |
git config --global --add safe.directory "/github/workspace/Submodules" | |
git submodule update --init --recursive | |
# Extracts branch name into BRANCH environment variable | |
- name: Extract branch name | |
shell: bash | |
run: echo "BRANCH=$(echo ${GITHUB_REF#refs/heads/} | sed 's/\//_/g')" >> $GITHUB_ENV | |
# Extracts version tag into VERSION environment variable | |
- name: Extract version name | |
shell: bash | |
run: echo "VERSION=$(echo ${GITHUB_REF#refs/tags/} | sed 's/\//_/g')" >> $GITHUB_ENV | |
# Read editor version | |
- name: Retrieve editor version | |
id: getEditorVersion | |
uses: pietrobolcato/action-read-yaml@1.1.0 | |
with: | |
config: ${{ github.workspace }}/ProjectSettings/ProjectVersion.txt | |
- name: Extract editor version to var | |
shell: bash | |
run: echo "UNITY_VERSION=${{ steps.getEditorVersion.outputs['m_EditorVersion'] }}" >> $GITHUB_ENV | |
# Unity Build Steps | |
- name: Cache Library folder | |
uses: actions/cache@v2 | |
with: | |
path: Library | |
key: Library | |
# Build | |
- name: Build project | |
uses: game-ci/unity-builder@v4 | |
env: | |
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | |
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | |
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }} | |
with: | |
unityVersion: ${{ env.UNITY_VERSION }} | |
targetPlatform: WebGL | |
#customParameters: '-myParameter myValue -myBoolean -ThirdParameter andItsValue' | |
# Deploy Steps | |
- name: Upload build as artifact | |
uses: actions/upload-artifact@v3 | |
with: | |
name: ${{ github.event.repository.name }}-webgl_${{ env.VERSION }} | |
path: build/WebGL/WebGL | |
- name: Upload to web server via rsync | |
uses: burnett01/rsync-deployments@5.2 | |
with: | |
switches: -avzr --delete | |
path: build/WebGL/WebGL/* | |
remote_path: ${{ secrets.DEPLOY_DIR }}/${{ env.BRANCH }} | |
remote_host: ${{ secrets.FIELDDAY_WISC_EDU_DEPLOY_HOST }} | |
remote_user: ${{ secrets.FIELDDAY_WISC_EDU_DEPLOY_USER }} | |
remote_key: ${{ secrets.FIELDDAY_WISC_EDU_DEPLOY_KEY }} | |