using block after nullrounds to find randomness #3619
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Partially fix #3613
What's left to be done is to
e = MinDrandEntryEpoch()
in the chain storee
Alternatively, to avoid looking forward (which seems to be complicated), it would be possible to start from the next epoch where drand is inserted, and look backwards until we reach
e
and we need to compare the beacon rounds to make sure we get the right one.