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nes update from gab75
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dinkc64 committed Aug 15, 2023
1 parent 04ed8b3 commit 037852a
Showing 1 changed file with 21 additions and 2 deletions.
23 changes: 21 additions & 2 deletions src/burn/drv/nes/d_nes.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -19381,6 +19381,25 @@ struct BurnDriver BurnDrvnes_legenzelrd = {
SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_WIDTH, SCREEN_HEIGHT
};

//Legend of Zelda, The - Ancient Dungeon (Hack, v3.0)
// https://www.romhacking.net/hacks/7358/
static struct BurnRomInfo nes_legenzeladRomDesc[] = {
{ "Legend of Zelda, The - Ancient Dungeon v3.0 (2023)(arnpoly).nes", 131088, 0x2846a6b8, BRF_ESS | BRF_PRG },
};

STD_ROM_PICK(nes_legenzelad)
STD_ROM_FN(nes_legenzelad)

struct BurnDriver BurnDrvnes_legenzelad = {
"nes_legenzelad", "nes_legenzel", NULL, NULL, "2023",
"Legend of Zelda, The - Ancient Dungeon (Hack, v3.0)\0", NULL, "arnpoly", "Miscellaneous",
NULL, NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_CLONE | BDF_HACK, 1, HARDWARE_NES, GBF_ACTION | GBF_ADV, 0,
NESGetZipName, nes_legenzeladRomInfo, nes_legenzeladRomName, NULL, NULL, NULL, NULL, NESInputInfo, NESDIPInfo,
NESInit, NESExit, NESFrame, NESDraw, NESScan, &NESRecalc, 0x40,
SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_WIDTH, SCREEN_HEIGHT
};

//Lion King, The (Europe) - Castellano v1.0
// https://www.romhacking.net/
static struct BurnRomInfo nes_lionkingthecRomDesc[] = {
Expand Down Expand Up @@ -26893,9 +26912,9 @@ STD_ROM_FN(nes_legenzeldx)

struct BurnDriver BurnDrvnes_legenzeldx = {
"nes_legenzeldx", "nes_legenzel", NULL, NULL, "2014",
"Legend of Zelda DX, The (HB, Graphics Hack)\0", NULL, "pacnsacdave", "Miscellaneous",
"Legend of Zelda DX, The (Graphics Hack)\0", NULL, "pacnsacdave", "Miscellaneous",
NULL, NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_HOMEBREW | BDF_CLONE | BDF_HACK, 1, HARDWARE_NES, GBF_ACTION | GBF_ADV, 0,
BDF_GAME_WORKING | BDF_CLONE | BDF_HACK, 1, HARDWARE_NES, GBF_ACTION | GBF_ADV, 0,
NESGetZipName, nes_legenzeldxRomInfo, nes_legenzeldxRomName, NULL, NULL, NULL, NULL, NESInputInfo, NESDIPInfo,
NESInit, NESExit, NESFrame, NESDraw, NESScan, &NESRecalc, 0x40,
SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_WIDTH, SCREEN_HEIGHT
Expand Down

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