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Merge pull request #249 from OmanshArora/master
Create flappy.py
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Program's_Contributed_By_Contributors/Python_Programs/flappy.py
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from random import * | ||
from turtle import * | ||
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from freegames import vector | ||
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bird = vector(0, 0) | ||
balls = [] | ||
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def tap(x, y): | ||
"Move bird up in response to screen tap." | ||
up = vector(0, 30) | ||
bird.move(up) | ||
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def inside(point): | ||
"Return True if point on screen." | ||
return -200 < point.x < 200 and -200 < point.y < 200 | ||
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def draw(alive): | ||
"Draw screen objects." | ||
clear() | ||
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goto(bird.x, bird.y) | ||
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if alive: | ||
dot(10, 'green') | ||
else: | ||
dot(10, 'red') | ||
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for ball in balls: | ||
goto(ball.x, ball.y) | ||
dot(20, 'black') | ||
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update() | ||
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def move(): | ||
"Update object positions." | ||
bird.y -= 5 | ||
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for ball in balls: | ||
ball.x -= 3 | ||
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if randrange(10) == 0: | ||
y = randrange(-199, 199) | ||
ball = vector(199, y) | ||
balls.append(ball) | ||
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while len(balls) > 0 and not inside(balls[0]): | ||
balls.pop(0) | ||
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if not inside(bird): | ||
draw(False) | ||
return | ||
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for ball in balls: | ||
if abs(ball - bird) < 15: | ||
draw(False) | ||
return | ||
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draw(True) | ||
ontimer(move, 50) | ||
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setup(420, 420, 370, 0) | ||
hideturtle() | ||
up() | ||
tracer(False) | ||
onscreenclick(tap) | ||
move() | ||
done() |