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Win32Exception: ApplicationName='python', #6
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Thanks for the bug report, we have an internal fix for this that we'll be On Thu, Nov 17, 2016 at 2:52 AM, echeg notifications@github.com wrote:
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You need to install python, and properly add it to your path, then restart unity before continuing. |
Hi everyone, We've fixed this issue in the 1.0.1 release: You can download the latest release from: Cheers, |
SDK use firebase_unity_sdk_1.0.0
Manual use https://firebase.google.com/docs/unity/setup
On
I have error:
Win32Exception: ApplicationName='python', CommandLine='"D:/testP/Firebase/analytics/testapp/Assets..\Assets\Firebase\Editor\generate_xml_from_google_services_json.py" -i "Assets/FireBaseConfig/google-services.json" -l', CurrentDirectory='D:\testP\Firebase\analytics\testapp'
System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)
System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)
System.Diagnostics.Process.Start ()
(wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start ()
GooglePlayServices.CommandLine.Run (System.String toolPath, System.String arguments, System.String workingDirectory, System.Collections.Generic.Dictionary`2 envVars, GooglePlayServices.IOHandler ioHandler)
Firebase.Editor.GenerateXmlFromGoogleServicesJson.RunResourceGenerator (System.String arguments, Boolean showCommandLine)
Firebase.Editor.GenerateXmlFromGoogleServicesJson.ReadBundleIds (System.String googleServicesFile)
Firebase.Editor.GenerateXmlFromGoogleServicesJson.CheckBundleId (System.String newBundleId, System.String googleServicesFile)
Firebase.Editor.GenerateXmlFromGoogleServicesJson.UpdateJson ()
UnityEditor.EditorApplication.Internal_CallUpdateFunctions () (at C:/buildslave/unity/build/artifacts/generated/common/editor/EditorApplicationBindings.gen.cs:222)
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