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Win32Exception: ApplicationName='python', #6

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echeg opened this issue Nov 17, 2016 · 3 comments
Closed

Win32Exception: ApplicationName='python', #6

echeg opened this issue Nov 17, 2016 · 3 comments

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@echeg
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echeg commented Nov 17, 2016

SDK use firebase_unity_sdk_1.0.0
Manual use https://firebase.google.com/docs/unity/setup

On

Setup for Android
Add the SDK to your app
5. Add the google-services.json file to the project.
Drag the google-services.json downloaded from the Firebase console into any folder in your project.

I have error:
Win32Exception: ApplicationName='python', CommandLine='"D:/testP/Firebase/analytics/testapp/Assets..\Assets\Firebase\Editor\generate_xml_from_google_services_json.py" -i "Assets/FireBaseConfig/google-services.json" -l', CurrentDirectory='D:\testP\Firebase\analytics\testapp'
System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)
System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)
System.Diagnostics.Process.Start ()
(wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start ()
GooglePlayServices.CommandLine.Run (System.String toolPath, System.String arguments, System.String workingDirectory, System.Collections.Generic.Dictionary`2 envVars, GooglePlayServices.IOHandler ioHandler)
Firebase.Editor.GenerateXmlFromGoogleServicesJson.RunResourceGenerator (System.String arguments, Boolean showCommandLine)
Firebase.Editor.GenerateXmlFromGoogleServicesJson.ReadBundleIds (System.String googleServicesFile)
Firebase.Editor.GenerateXmlFromGoogleServicesJson.CheckBundleId (System.String newBundleId, System.String googleServicesFile)
Firebase.Editor.GenerateXmlFromGoogleServicesJson.UpdateJson ()
UnityEditor.EditorApplication.Internal_CallUpdateFunctions () (at C:/buildslave/unity/build/artifacts/generated/common/editor/EditorApplicationBindings.gen.cs:222)

@stewartmiles
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Thanks for the bug report, we have an internal fix for this that we'll be
publishing shortly. For the moment you'll need to install Python on your
Windows machine, this requirement will go away with our upcoming release.

On Thu, Nov 17, 2016 at 2:52 AM, echeg notifications@github.com wrote:

SDK use firebase_unity_sdk_1.0.0
https://dl.google.com/firebase/sdk/unity/firebase_unity_sdk_1.0.0.zip
Manual use https://firebase.google.com/docs/unity/setup

On

Setup for Android
Add the SDK to your app
5. Add the google-services.json file to the project.
Drag the google-services.json downloaded from the Firebase console into
any folder in your project.

I have error:
Win32Exception: ApplicationName='python', CommandLine='"D:/testP/
Firebase/analytics/testapp/Assets..\Assets\Firebase
Editor\generate_xml_from_google_services_json.py" -i
"Assets/FireBaseConfig/google-services.json" -l',
CurrentDirectory='D:\testP\Firebase\analytics\testapp'
System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo
startInfo, System.Diagnostics.Process process)
System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo
startInfo, System.Diagnostics.Process process)
System.Diagnostics.Process.Start ()
(wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start ()
GooglePlayServices.CommandLine.Run (System.String toolPath, System.String
arguments, System.String workingDirectory, System.Collections.Generic.Dictionary`2
envVars, GooglePlayServices.IOHandler ioHandler)
Firebase.Editor.GenerateXmlFromGoogleServicesJson.RunResourceGenerator
(System.String arguments, Boolean showCommandLine)
Firebase.Editor.GenerateXmlFromGoogleServicesJson.ReadBundleIds
(System.String googleServicesFile)
Firebase.Editor.GenerateXmlFromGoogleServicesJson.CheckBundleId
(System.String newBundleId, System.String googleServicesFile)
Firebase.Editor.GenerateXmlFromGoogleServicesJson.UpdateJson ()
UnityEditor.EditorApplication.Internal_CallUpdateFunctions () (at
C:/buildslave/unity/build/artifacts/generated/common/editor/
EditorApplicationBindings.gen.cs:222)


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@rad-ed
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rad-ed commented Nov 18, 2016

You need to install python, and properly add it to your path, then restart unity before continuing.

@stewartmiles
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Hi everyone,

We've fixed this issue in the 1.0.1 release:
https://firebase.google.com/support/release-notes/unity#1.0.1

You can download the latest release from:
https://firebase.google.com/docs/unity/setup

Cheers,
Stewart

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