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ARM64 Linux build #788
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Hey there! I think that's doable, but I haven't tested that yet so I'm not 100% if we'll run into issues or not. If anybody want's to attempt to add ARM builds to our CI that would be appreciated! |
I have tested to build on a Raspberry Pi 4 with
I have also tried to add a aarch64-unknow-linux-gnu target to release workflow, but I get the error:
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Ah, that might be fixable. Try running it like this:
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I wanna take a crack at this @zicklag, feel free to assign it to me :3 |
Awesome! As a hint for something we might need to change in the game, I think we'll need to add the By default, since not everything is supported on Gl, Bevy won't automatically revert to it, IIRC. |
I have tested, and the game works with use of |
Perfect! Then we just have to get our CI setup to build for that, and then make the game automatically fall back to GL. Now that I say, that, we should probably just enable |
@alberic89, @orhun just added ARM64 builds, which should be automatically built in the next nightly release just 4 or 5 hours from now I believe. Also, the issue where you had to specify So I think Jumpy should run fine on a Raspberry Pi now! If you check out the release list tomorrow you should be able to test out the latest nightly and see if it works. Feel free to re-open if you have more trouble! |
ARM64 builds are there! |
All works fine! |
Closes fishfolk#788 Tested here: https://github.com/orhun/FishFight/actions/runs/5204576645 Unfortunately, `cross` doesn't support wildcard for targets so there is a bit of code duplication in the config. See cross-rs/cross#1244
Is it possible to obtain an aarch64 linux build ?
Thank you !
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