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This will consist of predefined available attack chains, with delayable input windows. Attacks will have the capability to be chained together with sequential inputs, keeping the enemy in hitstun and allowing the player to perform combos. Certain attacks in a chain may have special properties (knockback).
This will consist of predefined available attack chains, with delayable input windows. Attacks will have the capability to be chained together with sequential inputs, keeping the enemy in hitstun and allowing the player to perform combos. Certain attacks in a chain may have special properties (knockback).
Some relevant discussion
#211
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